Difference between revisions of "WebRaid"

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* 280.000 different monsters/items
* 280.000 different monsters/items
* Everything except names is derived from the vowels and consonants of words on web pages
* Everything except names is derived from the vowels and consonants of words on web pages
* Each monster has a unique character made up from five independent traits (e.g. introverted, peaceful) that defines its behavior
* Everything is influenced by the five elements of chinese astrology: some armor protects more from fire, other from earth or metal (derived from vowels)
* ...
* Each monster has a unique character made up from five independent traits (e.g. introverted, peaceful) that defines its behavior (derived from consonants)
* Weapons and armor have a weight and a skillfulnes that influence how good they are (derived from consonants)
* Very rare "mystic" items that influence the whole game (similar to e.g. a ring of conflict in Nethack)
* Mazes and caves generated from the sentences in a page
* ASCII and tiled view; keyboard and mouse support

Revision as of 09:24, 21 February 2010

Web Raid
Developer Karlheinz Agsteiner
Theme None particularly
Influences Nethack
Status stable
Released 20.01.2010
Updated 19.02.2010
Licensing GPL
P. Language Java
Platforms Linux, Mac, Windows
Interface ASCII, Tiles
Game Length 30 minutes
Official site of Web Raid


Web Raid turns web sites into dungeons, web pages into levels, and words into the monsters and items that occupy these levels. Your goal hunt for the most complicated words that are out there in the web, and claim the fame of having killed the respective monster / made it back from the dungeon with the respective weapon.

Features:

  • 280.000 different monsters/items
  • Everything except names is derived from the vowels and consonants of words on web pages
  • Everything is influenced by the five elements of chinese astrology: some armor protects more from fire, other from earth or metal (derived from vowels)
  • Each monster has a unique character made up from five independent traits (e.g. introverted, peaceful) that defines its behavior (derived from consonants)
  • Weapons and armor have a weight and a skillfulnes that influence how good they are (derived from consonants)
  • Very rare "mystic" items that influence the whole game (similar to e.g. a ring of conflict in Nethack)
  • Mazes and caves generated from the sentences in a page
  • ASCII and tiled view; keyboard and mouse support