Difference between revisions of "Angband/64"

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{{angband-variant-beta | name = Angband/64
{{angband-variant-defunct| name = Angband/64
| developer = Jurriaan Kalkman
| developer = Jurriaan Kalkman
| parent = [[Angband]]-2.8.3
| parent = [[Angband]]-2.8.3
| released = Beta 7 r3 on 26th June 2001
| theme = Fantasy
| download = [http://www.furytech.net/mirror.php?go=list&path=%2FVariant/Angband64 Angband/64 Mirror]  
| released = Feb 1, 1998 (Beta 1 r1)
| updated = June 21, 2001 (Beta 7 r3)
| download = [http://www.furytech.net/tech/angband-mirror/angband64/ Angband/64 Mirror]  
| site =  
| site =  
}}
}}
[http://www.angband.pwp.blueyonder.co.uk/ang64.html Angband/64 at Bablos' Angband Variant site]
[http://www.angband.pwp.blueyonder.co.uk/ang64.html Angband/64 at Bablos' Angband Variant site]


Presumed no longer updating.
Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting.
{{stub}}
 
=== Compiling Angband/64 ===
 
* With Dev-C++ for Windows
 
You only need 'main-win.c' when compiling for [[Windows]].  Do not include compress3.c or maze.c from the source file archive.
 
=== Known issues ===
 
* With Windows version
 
The town / dungeon display is corrupted so that there are some 'invisible' walls and walls appear in odd places (especially when out of line of sight).

Latest revision as of 15:22, 8 March 2010

Angband/64
Angband Variant
Developer Jurriaan Kalkman
Based on Angband-2.8.3
Theme Fantasy
Released Feb 1, 1998 (Beta 1 r1)
Updated June 21, 2001 (Beta 7 r3)
Download Angband/64 Mirror

[ Official site]


Angband/64 at Bablos' Angband Variant site

Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting.


Compiling Angband/64

  • With Dev-C++ for Windows

You only need 'main-win.c' when compiling for Windows. Do not include compress3.c or maze.c from the source file archive.

Known issues

  • With Windows version

The town / dungeon display is corrupted so that there are some 'invisible' walls and walls appear in odd places (especially when out of line of sight).