Difference between revisions of "Angband/64"
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| released = Feb 1, 1998 (Beta 1 r1) | | released = Feb 1, 1998 (Beta 1 r1) | ||
| updated = June 21, 2001 (Beta 7 r3) | | updated = June 21, 2001 (Beta 7 r3) | ||
| download = [http://www.furytech.net/mirror | | download = [http://www.furytech.net/tech/angband-mirror/angband64/ Angband/64 Mirror] | ||
| site = | | site = | ||
}} | }} | ||
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Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting. | Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting. | ||
{{stub}} | {{stub}} | ||
=== Compiling Angband/64 === | |||
* With Dev-C++ for Windows | |||
You only need 'main-win.c' when compiling for [[Windows]]. Do not include compress3.c or maze.c from the source file archive. | |||
=== Known issues === | |||
* With Windows version | |||
The town / dungeon display is corrupted so that there are some 'invisible' walls and walls appear in odd places (especially when out of line of sight). |
Latest revision as of 15:22, 8 March 2010
Angband/64 | |
---|---|
Angband Variant | |
Developer | Jurriaan Kalkman |
Based on | Angband-2.8.3 |
Theme | Fantasy |
Released | Feb 1, 1998 (Beta 1 r1) |
Updated | June 21, 2001 (Beta 7 r3) |
Download | Angband/64 Mirror |
[ Official site] |
Angband/64 at Bablos' Angband Variant site
Angband/64 (JAngband until Beta 1 r1) was one of the very first variants, and is no longer maintained. It contains some features that no other variant has picked up on yet, such as multi-level vaults, and true two-handed fighting.
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Compiling Angband/64
- With Dev-C++ for Windows
You only need 'main-win.c' when compiling for Windows. Do not include compress3.c or maze.c from the source file archive.
Known issues
- With Windows version
The town / dungeon display is corrupted so that there are some 'invisible' walls and walls appear in odd places (especially when out of line of sight).