Difference between revisions of "Robotfindskitten"
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(Robot finds kitten!) |
(This amuses me.) |
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</pre>See it in color on official site. | </pre>See it in color on official site. | ||
Robotfindskitten only completes up to step 4 in [[How to Write a Roguelike in 15 Steps|the 15-step program]]. And yet, it works wonderfully. |
Revision as of 01:04, 10 March 2010
Robotfindskitten | |
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Stable game | |
Developer | Leonard Richardson |
Theme | Zen simulation |
Influences | |
Released | 1997 ({{{relver}}}) |
Updated | 25 March 2008 (1.7320508.406) ({{{updver}}}) |
Licensing | GPL |
P. Language | Depends on platform: C for POSIX Turbo C++ for DOS ... |
Platforms | A lot |
Interface | ASCII |
Game Length | Less than five minutes |
Official site of Robotfindskitten |
Robotfindskitten is a coffeebreak roguelike
Robotfindskitten is a Zen simulation where you, robot (#) are going to find the kitten. The problem is it has hid itself among several things that surely are not kitten. Your task is to touch objects to determine what these are. When a bogus item is found you receive an often funny message describing it. The game ends when robotfindskitten.
Game can be started with parameter specifying amount of bogus things. Subversion number determines total amount of non-kitten objects available.
Banner
+-----------------------------------------------------+ | [-] .::. .::. |\_/| | | (+)=C ::::::::: |o o|__ | | | | ':::::::' =-*-=__\ | | OOO ':::' c_c__(___) | +-----------------------------------------------------+
See it in color on official site.
Robotfindskitten only completes up to step 4 in the 15-step program. And yet, it works wonderfully.