Difference between revisions of "Caves of Golorp"

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{{game-alpha| name = Caves of Golorp
{{game-defunct| name = Caves of Golorp
|developer = [[Matthew Skala]]
|developer = [[Matthew Skala]]
|theme =  
|theme = Fantasy
|influences =
|influences =
|released = 0.0.1
|released = Jan 4, 2004 (0.0.1)
|updated =  
|updated = never
|licensing = [[Open Source]]
|licensing = [[Open Source]]
|language = Prolog
|language = [[Prolog]]
|platforms = Linux
|platforms = [[Linux]], [[Windows]]
|interface =  
|interface = [[ASCII]]
|length =
|length =10 minutes at most
|site = http://ansuz.sooke.bc.ca/software/golorp.php
|site = http://ansuz.sooke.bc.ca/software/golorp.php
}}
}}
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This can't be for real!<br>
This can't be for real!<br>
It is.
It is.
== Description ==
'''Caves of Golorp''' is a proof functional roguelikes can actually be written in Prolog. As a game it performs poorly. Player can wander randomly generated dungeons, caves, towers and mazes. Field of view code is sluggish and may make Golorp unplayable on slower computers.
Attribute system employed by the game is reversed. Qualities of [[player character]] are susceptibility, weakness, misfortune, clumsiness, stupidity and ugliness. Documentation states it is okay to be stupid because Caves of Golorp "does not require much mental effort on part of the character". [[Hit points]] also work backwards. Everyone starts with none and dies upon accumulating one hundred of those.


== Game related links ==
== Game related links ==
[http://ansuz.sooke.bc.ca/software/golorp.php Homepage]
[http://ansuz.sooke.bc.ca/software/golorp.php Homepage]
Neither the screenshots or the download links point to "live" resources, though.

Latest revision as of 19:05, 10 March 2010

Caves of Golorp
Defunct Game
Developer Matthew Skala
Theme Fantasy
Influences
Released Jan 4, 2004 (0.0.1) ({{{relver}}})
Updated never ({{{updver}}})
Licensing Open Source
P. Language Prolog
Platforms Linux, Windows
Interface ASCII
Game Length 10 minutes at most
Official site of Caves of Golorp

What, a Roguelike game in Prolog?
This can't be for real!
It is.

Description

Caves of Golorp is a proof functional roguelikes can actually be written in Prolog. As a game it performs poorly. Player can wander randomly generated dungeons, caves, towers and mazes. Field of view code is sluggish and may make Golorp unplayable on slower computers.

Attribute system employed by the game is reversed. Qualities of player character are susceptibility, weakness, misfortune, clumsiness, stupidity and ugliness. Documentation states it is okay to be stupid because Caves of Golorp "does not require much mental effort on part of the character". Hit points also work backwards. Everyone starts with none and dies upon accumulating one hundred of those.

Game related links

Homepage