Difference between revisions of "Skill"

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Skills may have a different meaning in roguelike games, some of the more common approaches are the following:
A Skill is commonly conceived as either:


*As a value that defines how good certain character is when he tries to perform certain kind of action.
*A value that defines how proficient a character is when performing a certain kind of action.
 
*An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
*As an action that certain character is able to perform, optionally with an embedded proficience value on this same action.
**Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
 
**Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
Skills may be active or passive
[[category:concepts]]
 
Active Skills: The character must explicitly declare he is going to perform the skill, optionally defining different arguments for its execution.
 
Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.
 
[[category:features]]

Latest revision as of 10:52, 2 April 2010

A Skill is commonly conceived as either:

  • A value that defines how proficient a character is when performing a certain kind of action.
  • An action that certain character is able to perform, optionally having an embedded proficiency value over this same action. These can be divided into
    • Active Skills: The character explicitly declares he is going to perform the skill, optionally defining different arguments for its execution.
    • Passive Skills: These skills are used expontaneously or implicitly, without direct input from the character.