Difference between revisions of "Ash of Time"
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Line 92: | Line 92: | ||
Implemented features: | Implemented features: | ||
* level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100) | |||
* time-based combat system (unusual, it's one of the main features of the game) | |||
* dialogs | |||
* inventory system (also not very usual) | |||
Unimplemented features that come in nearest feature: | Unimplemented features that come in nearest feature: | ||
* craft system | |||
Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating. | Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating. |
Revision as of 07:28, 15 April 2010
Ash of Times | |
---|---|
Alpha Project | |
Developer | Fedoseev M.V. |
Theme | Fantasy |
Influences | ADoM, Morrowind |
Released | not released yet |
Updated | 15 april 2010 |
Licensing | Closed source |
P. Language | Java |
Platforms | Windows, on other not tested |
Interface | ASCII, KeyPad |
Game Length | 5 min in test mode; story mode not implemented yet |
Official site of Ash of Time |
"Ash of Time" is a roguelike game.
Implemented features:
- level generator (theoretically levels can be as big as you could imagine, but right now the game generate them 100*100)
- time-based combat system (unusual, it's one of the main features of the game)
- dialogs
- inventory system (also not very usual)
Unimplemented features that come in nearest feature:
- craft system
Game is initially written on russian language and translated into english, but very poorly. Author currently looks for somebody who would like to help him with translating.
Screenshots:
<soon will be>