Difference between revisions of "DaJAngband"
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| parent = [[Angband]] 3.0.9e | | parent = [[Angband]] 3.0.9e | ||
| theme = Fantasy | | theme = Fantasy | ||
| released = v1.0.02 | | released = Dec 13, 2007 (v1.0.02) | ||
| updated = v1.2.1 | | updated = Apr 17, 2010 (v1.2.1) | ||
| download = (go to site for download) | | download = (go to site for download) | ||
| site = http://sites.google.com/site/dajangbandwebsite/home | | site = http://sites.google.com/site/dajangbandwebsite/home |
Revision as of 07:57, 7 May 2010
DaJAngband | |
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Angband Variant | |
Developer | will_asher |
Based on | Angband 3.0.9e |
Theme | Fantasy |
Released | Dec 13, 2007 (v1.0.02) |
Updated | Apr 17, 2010 (v1.2.1) |
Download | (go to site for download) |
Purpose of DaJAngband:
To add flavor and character to vanilla Angband. This is done mostly through redoing the monster list and making changes to classes, races, and magic. See the DaJAngband Readme.txt on the website for more detailed lists of changes from vanilla.
Note: The DaJangband website has moved to Google sites. (the link in the box on this page has been updated).
variant creator & maintainer: will_asher
(includes an old version of Eddie Grove's patch)
Current version is 1.2.1. (bugfix update of 1.2.0) New features of 1.2.0 include mimmics which can actually be mistaken for objects, monsters which return to life, occational dungeon monsters in the town, statues, exploding ammo, and game time displayed in seconds, minutes and hours instead of game turns (1 game turn = 1 second).
1.1.2 adds the character history & notetaking feature from NPPAngband.
(Note: The zip file in the download includes both the source code and the windows executable which use the same lib directory. If there is a problem with packaging it this way, let me know. Otherwise I'll do it this way 'cause it's more convienent for me.)
Major differences from Vanilla Angband:
- redone monster list, including more uniques from Tolkien's works and removal of Farmer Maggot (why kill good old Farmer Maggot?).
- selling to shops is turned off by default, replaced by more gold found in the dungeon. In Eddie's Patch, there is no selling to shops, but I decided to make it a birth option.
- more spell realms (currently 6 with plans for one more).
- weapons are partially redone, weapon weight is a factor of cost. (because of how easy it is to get multiple attacks.) No range weapons with a multiplier of x3 or x4 are carried in the town stores (which means no long bows or light crossbows, but there is a new kind of crossbow which is x2).
- more varied attack effects, timed effects, and stuff like that.
- infravision is gone and replaced by character alertness and monster stealth.
Major differences that come with Eddie Grove's Patch included in DaJAngband:
- Removed selling to shops and increased the value of gold in the dungeon. (But I re-added selling to shops as a birth option, see note above).
- New command to restock a store for the cost of all items for sale
- Show charges on aware wands and staves without identify, and give automatic identify on weapons and armor which psuedo as average. Also allows psuedo-id on jewelry.
- Pseudo of artifact automatically identifies it
- Show numbers rather than ratings on the 'C' character page
- improved squelch from vanilla 3.0.9
- Notice obvious effects when wielding unidentified objects. New pseudo level "Splendid" meaning obvious bonuses when wielded (replaces special pseudo and partially replaces excellent)