Difference between revisions of "T-Engine"
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It has been split from the game itself and thus is already powerful enough to bear a full blown game. | It has been split from the game itself and thus is already powerful enough to bear a full blown game. | ||
This comes at a cost, some things in the engine | This comes at a cost, some things in the engine were still quite ToME specific, but that was all being fixed by the rewrite-from-scratch 4.0.0 version. | ||
T-Engine features: | T-Engine features: | ||
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* Modules are completly script/data driven, no C code hacking | * Modules are completly script/data driven, no C code hacking | ||
* Allows modules and patchs to be added by simply unzipping a file in the right directory | * Allows modules and patchs to be added by simply unzipping a file in the right directory | ||
* The possibility to make a game as complex(and more) as [[ToME]], thus all features just can not be listed here | * The possibility to make a game as complex(and more) as [[ToME]], thus all features just can not be listed here | ||
See also: | See also for 4.x.x: | ||
* [http://te4.org T-Engine4 site] where the engine lives | |||
* [http://blog.te4.org Dev blog] where [[DarkGod]] speaks about TE4 | |||
* [http://forum.t-o-m-e.net ToME forums] where there is a full section for TE4 | |||
* [[ToME]] | |||
Or for 3.x.x and 2.x.x: | |||
* [http://modules.t-o-m-e.net The ToME Library] where all modules, packs and scripts for T-Engine are listed. | * [http://modules.t-o-m-e.net The ToME Library] where all modules, packs and scripts for T-Engine are listed. | ||
* [http://modules.t-o-m-e.net/scribe.php The Scribe], a module editor for T-Engine 2. | * [http://modules.t-o-m-e.net/scribe.php The Scribe], a module editor for T-Engine 2. | ||
* [http://wiki.t-o-m-e.net/ The ToME Wiki] where lots of modules docs are made | * [http://wiki.t-o-m-e.net/ The ToME Wiki] where lots of modules docs are made |
Revision as of 14:57, 11 May 2010
T-Engine is a stable engine
The T-Engine is the engine powering ToME starting from version 2.2.0 and onwards.
It has been split from the game itself and thus is already powerful enough to bear a full blown game. This comes at a cost, some things in the engine were still quite ToME specific, but that was all being fixed by the rewrite-from-scratch 4.0.0 version.
T-Engine features:
- Lua scripted
- Modules are completly script/data driven, no C code hacking
- Allows modules and patchs to be added by simply unzipping a file in the right directory
- The possibility to make a game as complex(and more) as ToME, thus all features just can not be listed here
See also for 4.x.x:
- T-Engine4 site where the engine lives
- Dev blog where DarkGod speaks about TE4
- ToME forums where there is a full section for TE4
- ToME
Or for 3.x.x and 2.x.x:
- The ToME Library where all modules, packs and scripts for T-Engine are listed.
- The Scribe, a module editor for T-Engine 2.
- The ToME Wiki where lots of modules docs are made