Difference between revisions of "Anonymous Roguelike"

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This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.
This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.


The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished.
The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved.
 
The game is currently being developed in C and C++ by a single person.

Revision as of 00:56, 9 July 2010

Anonymous Roguelike (working title)
Alpha Project
Developer Fernando Aires Castello
Theme Fantasy
Influences The Legend of Zelda, Final Fantasy
Released Jul 8th 2010 (proto)
Updated Jul 8th 2010
Licensing Closed source
P. Language C, C++
Platforms Windows
Interface ASCII
Game Length Undefined
[Undefined Official site of Anonymous Roguelike (working title)]


This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.

The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved.

The game is currently being developed in C and C++ by a single person.