Difference between revisions of "Anonymous Roguelike"
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This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike. | This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike. | ||
The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. | The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved. | ||
The game is currently being developed in C and C++ by a single person. |
Revision as of 00:56, 9 July 2010
Anonymous Roguelike (working title) | |
---|---|
Alpha Project | |
Developer | Fernando Aires Castello |
Theme | Fantasy |
Influences | The Legend of Zelda, Final Fantasy |
Released | Jul 8th 2010 (proto) |
Updated | Jul 8th 2010 |
Licensing | Closed source |
P. Language | C, C++ |
Platforms | Windows |
Interface | ASCII |
Game Length | Undefined |
[Undefined Official site of Anonymous Roguelike (working title)] |
This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.
The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved.
The game is currently being developed in C and C++ by a single person.