Difference between revisions of "Anonymous Roguelike"
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The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved. | The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved. | ||
It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written. | It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written as a tale. | ||
The | Gameplay is supposed to be much simpler than most roguelikes, with a few keystrokes for walking around, fighting, taking and using/equipping items. | ||
Overall, it is meant to be a very predictive roguelike game, focused in the story in the universe of the game. | |||
The project is currently being developed in C and C++ by a single person. |
Revision as of 01:09, 9 July 2010
Anonymous Roguelike (working title) | |
---|---|
Alpha Project | |
Developer | Fernando Aires Castello |
Theme | Fantasy |
Influences | The Legend of Zelda, Final Fantasy |
Released | Jul 8th 2010 (proto) |
Updated | Jul 8th 2010 |
Licensing | Closed source |
P. Language | C, C++ |
Platforms | Windows |
Interface | ASCII |
Game Length | Undefined |
[Undefined Official site of Anonymous Roguelike (working title)] |
This is actually a prototype of a roguelike game which still hasn't been given a suitable name, and this is why it is called Anonymous Roguelike.
The released prototype is playable, but there's no "goal". Being a prototype, it is meant to demonstrate the game mechanics, GUI, etc. the way it is supposed to be when it's finished. Also, it has a few bugs (like monsters spawning in places where they shouldn't) and performance issues, which will eventually be resolved.
It is different from most roguelike games in that the overworld and dungeons are supposed to be predefined rather than randomly created. The focus of the game will be its universe and detailed story, which is being written as a tale.
Gameplay is supposed to be much simpler than most roguelikes, with a few keystrokes for walking around, fighting, taking and using/equipping items.
Overall, it is meant to be a very predictive roguelike game, focused in the story in the universe of the game.
The project is currently being developed in C and C++ by a single person.