Difference between revisions of "Dhack"

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|theme = Abstract
|theme = Abstract
|influences = [[Nethack]]
|influences = [[Nethack]]
|released = Not yet.
|released = 13 Sep 2009
|updated = Not yet.
|updated = 31 Oct 2009 (v0.2c)
|licensing = [[GPL]] 3
|licensing = [[GPL]]v3
|language = [[Cpp|C++]]
|language = [[Cpp|C++]]
|platforms = [[Linux]]
|platforms = [[Windows]],[[Linux]]
|interface =  
|interface = Keyboard
|length =  
|length = Full game
|site = http://sourceforge.net/projects/dhack
|site = http://code.google.com/p/dreamhack/
}}{{stub}}
}}
=About=
=About=
Dreamhack is an abstract roguelike by [[Bryan Strait]] inspired by Nethack. The player plays the role of himself, having recently fallen asleep in his own home. Like Nethack, all maps are a single screen of 80x25 and the dungeon is permanent once generated. Unlike Nethack, the dungeon must frequently be progressed both up and down, and there's an Angband-like town accessible from the starting map.  
Dreamhack is an abstract roguelike by [[elig]] inspired by Nethack. The player plays the role of himself, having recently fallen asleep in his own home. Like Nethack, all maps are a single screen of 80x25 and the dungeon is permanent once generated. The game is currently unfinished, but playable.


Dreamhack is not complete and has not been released, but source code is available on the Dreamhack website through Dreamhack's SVN.
=Screenshots=
http://sites.google.com/site/nosoftwares/Screenshot2.jpg
http://sites.google.com/site/nosoftwares/Screenshot1.jpg
http://sites.google.com/site/nosoftwares/Screenshot3.jpg

Latest revision as of 05:31, 30 August 2010

Dreamhack
Alpha Project
Developer elig
Theme Abstract
Influences Nethack
Released 13 Sep 2009
Updated 31 Oct 2009 (v0.2c)
Licensing GPLv3
P. Language C++
Platforms Windows,Linux
Interface Keyboard
Game Length Full game
Official site of Dreamhack


About

Dreamhack is an abstract roguelike by elig inspired by Nethack. The player plays the role of himself, having recently fallen asleep in his own home. Like Nethack, all maps are a single screen of 80x25 and the dungeon is permanent once generated. The game is currently unfinished, but playable.

Screenshots

Screenshot2.jpg Screenshot1.jpg Screenshot3.jpg