Difference between revisions of "Fall From Heaven"
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|released = 2010 Jun 15 | |released = 2010 Jun 15 | ||
|updated = 2010 Aug 02 (0.0.4b) | |updated = 2010 Aug 02 (0.0.4b) | ||
|licensing = [[Freeware]] | |licensing = [[Closed Source]], [[Freeware]] | ||
|language = [[Delphi]] | |language = [[Delphi]] | ||
|platforms = [[Windows]] | |platforms = [[Windows]] | ||
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It is still on early stage of developments, so there isn`t lot of things from FFH universe, even It has not got Its own shape, so It is one more wannabe roguelike. | It is still on early stage of developments, so there isn`t lot of things from FFH universe, even It has not got Its own shape, so It is one more wannabe roguelike. | ||
Weapons, weight, money etc needs balancing. Ranged weapons and magic had been turned off from this release, because of lurking bugs. | Weapons, weight, money etc needs balancing. Ranged weapons and magic had been turned off from this release, because of lurking bugs. | ||
== Features == | |||
== Notes == | == Notes == | ||
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FFH using directX, so it works only with windows, as you can understand. | FFH using directX, so it works only with windows, as you can understand. | ||
Before launching the game, you must set screen resolution and sprite size in config.cfg file. | Before launching the game, you must set screen resolution and sprite size in config.cfg file. | ||
<br/> | |||
Resolution configuration looks this way, I think, rather easy: | Resolution configuration looks this way, I think, rather easy: | ||
SCRX:1024; | SCRX:1024;<br/> | ||
SCRY:768; | SCRY:768;<br/> | ||
<br/> | |||
Sprite config is a bit more come complicate, but allow you to tweak game screen as you like. | Sprite config is a bit more come complicate, but allow you to tweak game screen as you like.<br/> | ||
It looks like this | It looks like this<br/> | ||
GRID_UNIT_SIZE_X:26; | GRID_UNIT_SIZE_X:26;<br/> | ||
GRID_UNIT_SIZE_Y:28; | GRID_UNIT_SIZE_Y:28;<br/> | ||
For example, If you set resolution to 1024x768 and sprite size to 26x28, you would have: | For example, If you set resolution to 1024x768 and sprite size to 26x28, you would have:<br/> | ||
1024/26 = 39 sprites on X line and 768x26 = 27 on Y. | 1024/26 = 39 sprites on X line and 768x26 = 27 on Y.<br/> | ||
Smaller sprite size would give bigger screen and so on, combine and find most comfortable combination. | Smaller sprite size would give bigger screen and so on, combine and find most comfortable combination. | ||
<br/> | |||
''Author has announced this to be part of the 2010 ARRP lineup.'' | ''Author has announced this to be part of the 2010 ARRP lineup.'' | ||
== Download == | |||
[http://www.roguetemple.com/forums/index.php?topic=1286.0 Link to Rogue Temple forum topic.] | [http://www.roguetemple.com/forums/index.php?topic=1286.0 Link to Rogue Temple forum topic.] |
Revision as of 06:25, 7 September 2010
Fall From Heaven the Roguelike | |
---|---|
Alpha Project | |
Developer | User:Jolly Roger |
Theme | Fantasy |
Influences | |
Released | 2010 Jun 15 |
Updated | 2010 Aug 02 (0.0.4b) |
Licensing | Closed Source, Freeware |
P. Language | Delphi |
Platforms | Windows |
Interface | |
Game Length | |
[ Official site of Fall From Heaven the Roguelike] |
Description
Fall From Heaven the roguelike based on dark fantasy mod for Civilization IV, Fall From Heaven.
It is still on early stage of developments, so there isn`t lot of things from FFH universe, even It has not got Its own shape, so It is one more wannabe roguelike. Weapons, weight, money etc needs balancing. Ranged weapons and magic had been turned off from this release, because of lurking bugs.
Features
Notes
FFH using directX, so it works only with windows, as you can understand.
Before launching the game, you must set screen resolution and sprite size in config.cfg file.
Resolution configuration looks this way, I think, rather easy:
SCRX:1024;
SCRY:768;
Sprite config is a bit more come complicate, but allow you to tweak game screen as you like.
It looks like this
GRID_UNIT_SIZE_X:26;
GRID_UNIT_SIZE_Y:28;
For example, If you set resolution to 1024x768 and sprite size to 26x28, you would have:
1024/26 = 39 sprites on X line and 768x26 = 27 on Y.
Smaller sprite size would give bigger screen and so on, combine and find most comfortable combination.
Author has announced this to be part of the 2010 ARRP lineup.