Difference between revisions of "Wayfarer"

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{{game-alpha| name = Wayfarer
{{game-alpha
|name = Wayfarer
|developer = [[Ben Hemmendinger]]
|developer = [[Ben Hemmendinger]]
|theme = Jabberwockey
|theme = Jabberwockyish
|influences = Tunnels of Doom, classic RLs
|influences = Tunnels of Doom, classic RLs
|released = Mar 27, 2009 (Alpha .1)
|released = Mar 27, 2009
|updated = Apr 4, 2009 (Alpha .2)
|updated = Oct 13, 2009
|status = [[Alpha]]
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = Processing ([[Java]])
|language = [http://www.processing.org Processing] ([[Java]])
|platforms = [[Browser]], [[Windows]], [[Linux]], [[Mac OS X]]
|platforms = [[Browser]], [[Windows]], [[Linux]], [[Mac OS X]]
|interface = 3D/2D graphics, keyboard
|interface = 3D/2D graphics, keyboard
|site = http://benhem.com/games/wayfarer/
|site = http://benhem.com/games/wayfarer/
|length = potentially endless
|length = (undefined)
}}
}}


Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites.  It can be played online, and there are releases for Mac, Windows, and Linux.
Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites.  It can be played online, or downloaded for Mac, Windows, or Linux. (Downloads are up again, as of 8.28.09.)
 
== Screenshot ==
http://benhem.com/games/wayfarer/wayfarersample.jpg


== Features ==
== Features ==
* Music, animated graphics, special effects
* Blend of turn-based and real-time
* Persistent levels
* 2D or 3D mode
* Simple vector graphics, scalable 8x8 sprites
* Sound and music
* Animation, special effects
* Save games online in the web applet version
* Save games to disk in the download version
* Persistent levels (and level contents)
* Shops
* Limb health system
* Limb health system
* Combat
* Some spells (in the form of scrolls and wands, for now)
* A handful of skills
* ID minigame (the properties of potions, scrolls, etc. are obscure until tested)
== Current limitations ==
* No win condition (bop 'til you drop)
* Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty
== Future plans ==
* Many unique NPC / monster behaviors
* Versatile "combine items" command
* A server-based Pawn Shop for online characters
* A large world with multiple towns and dungeons, quests, guilds
* A speech/dialogue system
* More skills, spells, and enchanted items
* Cooperative, devious enemies
* Nonlethal combat skills


== Resources ==
== Resources ==
* [http://benhem.com/games/wayfarer Wayfarer], the official Wayfarer site.
* [http://benhem.com/games/wayfarer Wayfarer], the official Wayfarer site.
* [http://benhem.com/guestbook Guestbook], currently the place to leave comments, suggestions, and bug reports.
* [http://benhem.com BenHem.com], the author's site.
* [http://benhem.com BenHem.com], the author's site.
[[Category:Featured Roguelikes]]

Latest revision as of 04:39, 17 September 2010

Wayfarer
Alpha Project
Developer Ben Hemmendinger
Theme Jabberwockyish
Influences Tunnels of Doom, classic RLs
Released Mar 27, 2009
Updated Oct 13, 2009
Licensing Freeware, Closed Source
P. Language Processing (Java)
Platforms Browser, Windows, Linux, Mac OS X
Interface 3D/2D graphics, keyboard
Game Length (undefined)
Official site of Wayfarer


Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, or downloaded for Mac, Windows, or Linux. (Downloads are up again, as of 8.28.09.)

Screenshot

wayfarersample.jpg

Features

  • Blend of turn-based and real-time
  • 2D or 3D mode
  • Simple vector graphics, scalable 8x8 sprites
  • Sound and music
  • Animation, special effects
  • Save games online in the web applet version
  • Save games to disk in the download version
  • Persistent levels (and level contents)
  • Shops
  • Limb health system
  • Combat
  • Some spells (in the form of scrolls and wands, for now)
  • A handful of skills
  • ID minigame (the properties of potions, scrolls, etc. are obscure until tested)

Current limitations

  • No win condition (bop 'til you drop)
  • Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty

Future plans

  • Many unique NPC / monster behaviors
  • Versatile "combine items" command
  • A server-based Pawn Shop for online characters
  • A large world with multiple towns and dungeons, quests, guilds
  • A speech/dialogue system
  • More skills, spells, and enchanted items
  • Cooperative, devious enemies
  • Nonlethal combat skills

Resources