Difference between revisions of "Wayfarer"

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|name = Wayfarer
|name = Wayfarer
|developer = [[Ben Hemmendinger]]
|developer = [[Ben Hemmendinger]]
|theme = Jabberwockey
|theme = Jabberwockyish
|influences = Tunnels of Doom, classic RLs
|influences = Tunnels of Doom, classic RLs
|released = Mar 27, 2009 (Alpha .1)
|released = Mar 27, 2009
|updated = Apr 22, 2009 (Alpha .3)
|updated = Oct 13, 2009
|licensing = [[Freeware]], [[Closed Source]]
|licensing = [[Freeware]], [[Closed Source]]
|language = [http://www.processing.org Processing] ([[Java]])
|language = [http://www.processing.org Processing] ([[Java]])
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|interface = 3D/2D graphics, keyboard
|interface = 3D/2D graphics, keyboard
|site = http://benhem.com/games/wayfarer/
|site = http://benhem.com/games/wayfarer/
|length = potentially endless
|length = (undefined)
}}
}}


Wayfarer is an actively developing Roguelike that fuses 3D graphics with 2D sprites.  It can be played online, and there are releases for Mac, Windows, and Linux.
Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites.  It can be played online, or downloaded for Mac, Windows, or Linux. (Downloads are up again, as of 8.28.09.)
 
== Screenshot ==
http://benhem.com/games/wayfarer/wayfarersample.jpg


== Features ==
== Features ==
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* Sound and music
* Sound and music
* Animation, special effects
* Animation, special effects
* Save games online
* Save games online in the web applet version
* Save games to disk in the download version
* Persistent levels (and level contents)
* Persistent levels (and level contents)
* Shops
* Shops
* Limb health system
* Limb health system
* Combat
* Combat
* Some spells (scrolls and wands)
* Some spells (in the form of scrolls and wands, for now)
* A handful of skills
* A handful of skills
 
* ID minigame (the properties of potions, scrolls, etc. are obscure until tested)
== Screenshot ==
http://benhem.com/games/wayfarer/wayfarersample.jpg


== Current limitations ==
== Current limitations ==
* No win condition (bop 'til you drop)
* No win condition (bop 'til you drop)
* Items come pre-identified
* Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty
* No skill / level / experience system


== Future plans ==
== Future plans ==
* Many unique NPC / monster behaviors
* Versatile "combine items" command
* Versatile "combine items" command
* Option to save characters to disk (offline characters)
* A server-based Pawn Shop for online characters
* A server-based Pawn Shop for online characters
* A large world with multiple towns and dungeons
* A large world with multiple towns and dungeons, quests, guilds
* A speech/dialogue system
* A speech/dialogue system
* Skills, spells, enchanted items
* More skills, spells, and enchanted items
* Cooperative enemies
* Cooperative, devious enemies
* Nonlethal combat skills
* Nonlethal combat skills


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* [http://benhem.com/games/wayfarer Wayfarer], the official Wayfarer site.
* [http://benhem.com/games/wayfarer Wayfarer], the official Wayfarer site.
* [http://benhem.com BenHem.com], the author's site.
* [http://benhem.com BenHem.com], the author's site.
[[Category:Featured Roguelikes]]

Latest revision as of 04:39, 17 September 2010

Wayfarer
Alpha Project
Developer Ben Hemmendinger
Theme Jabberwockyish
Influences Tunnels of Doom, classic RLs
Released Mar 27, 2009
Updated Oct 13, 2009
Licensing Freeware, Closed Source
P. Language Processing (Java)
Platforms Browser, Windows, Linux, Mac OS X
Interface 3D/2D graphics, keyboard
Game Length (undefined)
Official site of Wayfarer


Wayfarer is a developing Roguelike that fuses 3D graphics with 2D sprites. It can be played online, or downloaded for Mac, Windows, or Linux. (Downloads are up again, as of 8.28.09.)

Screenshot

wayfarersample.jpg

Features

  • Blend of turn-based and real-time
  • 2D or 3D mode
  • Simple vector graphics, scalable 8x8 sprites
  • Sound and music
  • Animation, special effects
  • Save games online in the web applet version
  • Save games to disk in the download version
  • Persistent levels (and level contents)
  • Shops
  • Limb health system
  • Combat
  • Some spells (in the form of scrolls and wands, for now)
  • A handful of skills
  • ID minigame (the properties of potions, scrolls, etc. are obscure until tested)

Current limitations

  • No win condition (bop 'til you drop)
  • Only a few dungeon fauna, with increasing toughness on deeper levels to simulate difficulty

Future plans

  • Many unique NPC / monster behaviors
  • Versatile "combine items" command
  • A server-based Pawn Shop for online characters
  • A large world with multiple towns and dungeons, quests, guilds
  • A speech/dialogue system
  • More skills, spells, and enchanted items
  • Cooperative, devious enemies
  • Nonlethal combat skills

Resources