Difference between revisions of "Cataclysm"
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==Undocumented Debug Keys== | ==Undocumented Debug Keys== | ||
* | *~ toggles debug mode; during debug mode, extra debug messages will be displayed. | ||
*z reveals the world map (and will also tell you how many radio towers it contains) | *z reveals the world map (and will also tell you how many radio towers it contains) | ||
*M displays your addictions and their severity, and will also let you know when the next monster spawn will occur. | *M displays your addictions and their severity, and will also let you know when the next monster spawn will occur. |
Revision as of 14:34, 4 October 2010
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cataclysm | |
---|---|
Alpha Project | |
Developer | Whales |
Theme | Post-Apocalypse, Zombie, Sci-fi |
Influences | Fallout, Left 4 Dead, Half-Life, Deus Ex, DoomRL, Crawl, Dune, Mad Max, Dawn of the Dead, I Am Legend, Tremors, The Day of the Triffids, RIFTS |
Released | TBA |
Updated | TBA |
Licensing | Open source; unlicensed |
P. Language | C++ |
Platforms | Linux; accessible via SSH |
Interface | ASCII, Keyboard |
Game Length | ? |
Official site of cataclysm |
Cataclysm is a zombie apocalypse roguelike available through SSH at cataclysm@squidnet.ath.cx. Source is available at http://squidnet.ath.cx/cataclysm.tar.gz, or via the git repository at http://github.com/cataclysm/Cataclysm.
Cataclysm is still in alpha, and should be expected to be riddled with bugs. Please do not exploit these bugs and run shellcode on squidnet.
Features
- Detailed character creation, with a plethora of traits to choose from
- Bionics; Similar to the magic system in many games
- Mutations, both positive and negative
- Unbounded, three-dimensional world map that is persistant between characters
- Item crafting
- Realistic fire, smoke, and other dynamic map effects
- NPCs:
- Menu-based dialog
- Item trading
- Ability to recruit, hire, or enslave NPCs to form a party
- Randomized Factions with their own economies and longterm goals
- A day/night cycle with the need to sleep
- Over 300 item types, including a multitude of real-world guns, drugs, and tools.
- Many drugs are addictive, and will require continuous use to avoid withdrawal effects.
Undocumented Debug Keys
- ~ toggles debug mode; during debug mode, extra debug messages will be displayed.
- z reveals the world map (and will also tell you how many radio towers it contains)
- M displays your addictions and their severity, and will also let you know when the next monster spawn will occur.
- Z allows you to "wish" for an item. It's ugly and not very user friendly right now; hitting spacebar wishes for the selected item, and "/<name><ENTER>" will search for, and select, item <name> (e.g. "/5.56<ENTER>" will select 5.56 NATO).
- G will spawn a random NPC nearby. They'll want to talk to you, but there's a good chance that their intentions are not benign.
- ' displays the scent map.
- * causes the player to teleport a short distance. This perfectly mimics the in-game "teleporter" item.
- This is mainly useful if you somehow get stuck inside walls or the like. Let me know via email or the talk page here if that happens.
- Just like the teleporter, using * will cause you to become slightly disconnected from reality. This can cause illness, teleportitis, hostile summons and more. Use sparingly.
- % displays your kill counts.