Difference between revisions of "TreeBurner"
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{{game- | {{game-4drl| name = TreeBurner | ||
|developer = [[jice]] | |developer = [[jice]] | ||
|influences = [[Pyromancer]], [[The cave]] | |influences = [[Pyromancer]], [[The cave]] | ||
Line 5: | Line 5: | ||
|released = Oct 26, 2010 (0.1.0) | |released = Oct 26, 2010 (0.1.0) | ||
|updated = | |updated = | ||
|language = C++ | |language = [[Cpp|C++]] | ||
|platforms = [[Windows]],[[Linux]] | |platforms = [[Windows]],[[Linux]] | ||
|site = http://roguecentral.eptalys.net/projects/treeburner | |site = http://roguecentral.eptalys.net/projects/treeburner |
Revision as of 20:05, 28 October 2010
TreeBurner | |
---|---|
4DRL | |
Developer | jice |
Theme | |
Influences | Pyromancer, The cave |
Released | Oct 26, 2010 (0.1.0) |
Updated | |
Licensing | BSD |
P. Language | C++ |
Platforms | Windows,Linux |
Interface | Keyboard + Mouse |
Game Length | <1 hour |
Official site of TreeBurner |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
A 4DRL release. It mainly merges pyromancer's gameplay with the cave's engine. Focus is on fire propagation and high level fire magic (though there is only one spell, Fireball, with 3 variations).
Main features :
- uses both square and non square fonts at the same time
- real time water ripples
- real time clouds
- fish shoal AI
- mouse controlled, drag'n drop UI
- procedural fire
- destructible buildings