Difference between revisions of "Umbrarum Regnum"
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|theme = Fantasy | |theme = Fantasy | ||
|influences = ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights | |influences = ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights | ||
|licensing = | |licensing = none | ||
|language = [[Cpp|C++]] | |language = [[Cpp|C++]] | ||
|platforms = | |platforms = none | ||
|interface = | |interface = none | ||
|site = | |site = none | ||
|length = unknown | |length = unknown | ||
}} | }} | ||
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Umbrarum Regnum is an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. | Umbrarum Regnum is an overambitious project, probably bound to be [[vapourware]]. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet. | ||
The project | The game has seen two tech demo releases, raising comments ranging from critique (mostly because of a badly done user interface) to praises (mainly regarding the graphics and map generation). However, bad coding practices and the lack of motivation have led to putting the project on hold in 2008. It will be resumed at some point after the release of [[Umbra]] and Deliquium Solis. |
Latest revision as of 10:26, 2 November 2010
Umbrarum Regnum | |
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Talkie-Talkie Project | |
Developer | Mingos |
Theme | Fantasy |
Influences | ADoM, Betrayal at Krondor, The Witcher, Neverwinter Nights |
Licensing | none |
P. Language | C++ |
Platforms | none |
Interface | none |
Game Length | unknown |
[none Official site of Umbrarum Regnum] |
Umbrarum Regnum is an overambitious project, probably bound to be vapourware. It initially was supposed to feature a complicated magick system, detailed and realistic combat, political and commercial interactions between different kingdoms, etc. At the moment, none of this is implemented yet.
The game has seen two tech demo releases, raising comments ranging from critique (mostly because of a badly done user interface) to praises (mainly regarding the graphics and map generation). However, bad coding practices and the lack of motivation have led to putting the project on hold in 2008. It will be resumed at some point after the release of Umbra and Deliquium Solis.