Difference between revisions of "MetroidRL"
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|developer = [[Slash]] | |developer = [[Slash]] | ||
|released = 2006 Oct 25 | |released = 2006 Oct 25 | ||
|updated = | |updated = 2010 Nov 15 (0.72) | ||
|language = [[Java]] | |language = [[Java]] | ||
|platforms = [[Java]] | |platforms = [[Java]] | ||
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MetroidRL was an entry for the 2006 October [[7DRL]] programming initiative and is a project in continuous development | MetroidRL was an entry for the 2006 October [[7DRL]] programming initiative and is a project in continuous development | ||
Please | Please post bug reports and RFEs to Slashware' Mantis repo: http://slashie.net/mantis or mail java.koder@gmail.com | ||
The game supports midi and mp3 music and wav special effects. | The game supports midi and mp3 music and wav special effects. | ||
The latest release version is v. 0. | The latest release version is v. 0.72 dated November 15 2010 | ||
== Quickstart == | == Quickstart == | ||
* Use Spacebar to fire your beam, ' | * Use Spacebar to fire your beam, 'Enter' to autofire, '2' to charge and 'Ctrl' to jump. | ||
* If you get lost on the screen, use ' | * If you get lost on the screen, use 'l' to identify the icons. | ||
* Use F1 to bring up the help screen | * Use F1 or '?' to bring up the help screen | ||
* Hit the enemies to destroy them and recover energy and weapons. | * Hit the enemies to destroy them and recover energy and weapons. | ||
* When you reach the base, you can go through any of four | * When you reach the base, you can go through any of four elevators. Each one leads to a different area of the base. Use the base Decks as a recovery area if needed. | ||
== Plot == | == Plot == |
Revision as of 17:08, 16 November 2010
MetroidRL | |
---|---|
Beta Project | |
Developer | Slash |
Theme | Futuristic |
Influences | Metroid series |
Released | 2006 Oct 25 |
Updated | 2010 Nov 15 (0.72) |
Licensing | Closed Source, Freeware |
P. Language | Java |
Platforms | Java |
Interface | ASCII, Keyboard |
Game Length | |
Official site of MetroidRL |
Description
MetroidRL was an entry for the 2006 October 7DRL programming initiative and is a project in continuous development
Please post bug reports and RFEs to Slashware' Mantis repo: http://slashie.net/mantis or mail java.koder@gmail.com
The game supports midi and mp3 music and wav special effects.
The latest release version is v. 0.72 dated November 15 2010
Quickstart
- Use Spacebar to fire your beam, 'Enter' to autofire, '2' to charge and 'Ctrl' to jump.
- If you get lost on the screen, use 'l' to identify the icons.
- Use F1 or '?' to bring up the help screen
- Hit the enemies to destroy them and recover energy and weapons.
- When you reach the base, you can go through any of four elevators. Each one leads to a different area of the base. Use the base Decks as a recovery area if needed.
Plot
Planet Janus Alpha (Codename x86.2)
Contact with Galactic Federation Weaponry research facility has been lost 3 days ago.
Four scout ships sent to investigate the problem have been shot down by federation fire and a disruption field has covered the area surrounding the base, preventing long range scanners to detect activity.
Galactic Commander Adam Becgim, appointed leader of the base, has been preliminary judged as a rebel to the federation.
The base was built over a plasma shaft that goes deep into the planet; spontaneous bursts of plasma energy have been detected on the stratos of the planet, indicating possible activity from the base. Also, a class V unidentified space craft landed near the base 1 day ago.
Intergalatic hunter Samus Aran, a girl covered in mystery.
You have been assigned a mission: to land safely on X86.2 planet, infiltrate the base, neutralize the menace and recover secrets weaponry research sensitive material, under development on the 4 different areas of the base:
* ATO: Nuclear Research Facility * BAC: Biological War Research * CHE: Toxic Refinery * GEN: Genetics Research Lab
You board your gunship and begin your journey to the planet
Features
- Nonlinear advancement: You must explore the base in order to overcome the different obstacles you will find.
- No experience levels: All advancement is based on the suit upgrades you find
- Tactical Combat: Use your available suit upgrades wisely
- Randomly generated levels
- 2.5D, a simulation of 3D on a 2D space
- Samus suit and enemies based on the Metroid series
Requirements
MetroidRL requires Sun Java 1.4.2 or higher, which is probably already installed in your computer. Get Java Now!
- See other Java Roguelikes