Difference between revisions of "CryptRL"

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It's bilingual (english/french) and allows you to switch language ingame.
It's bilingual (english/french) and allows you to switch language ingame.


Its main influences are NetHack/Slash'Em (for the interaction) and ADOM (for the wilderness)
Its main influences are NetHack/Slash'Em (on the ingame interaction) and ADOM (on the wilderness)


Latest version is playable, altough magic and magic items are not yet implemented, it includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, etc.
Latest version is playable, altough magic and magic items are not yet implemented; it includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, etc.


In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, spells, etc. (and maybe random quests...)
In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, spells, etc. (and maybe random quests...)
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== Known Issues ==
== Known Issues ==


In current version, i must correct this important issues :  
In current version, i must correct these important issues :  
* Switch language ingame requires you to empty your inventory beforehand.
* Switching language ingame requires you to empty your inventory beforehand.
* Null pointer exceptions still sometime generated by the random dungeon generation
* Null pointer exceptions are still being generated sometimes by the random dungeon generator


== Links ==
== Links ==
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== Requirements ==
== Requirements ==
CryptRL requires Sun JAVA 1.5
CryptRL requires Sun JAVA 1.5 JRE


== Screenshot ==
== Screenshot ==
http://cryptmaster.free.fr/cryptrl/Screenshots/crl0458_1.jpg
http://cryptmaster.free.fr/cryptrl/Screenshots/crl0458_1.jpg

Revision as of 17:13, 13 March 2006

Description

CryptRL is a Java 1.5 roguelike with sound and graphics, which uses the David Gervais tileset as well as the RLTiles library.

It's bilingual (english/french) and allows you to switch language ingame.

Its main influences are NetHack/Slash'Em (on the ingame interaction) and ADOM (on the wilderness)

Latest version is playable, altough magic and magic items are not yet implemented; it includes tools(picking tools, picks, shovels, lanterns, oil flasks, etc), monsters, potions, weapons, armors, traps, chests, stats & skills, night/day cycles, teleporters, automap, parrying, etc.

In the game some maps are pregenerated while others are random, all of them are persistant and the final version will contain thematic random generators for dungeons and terrain (for instance a random room could be a laboratory, etc), NPCs, towns, quests, spells, etc. (and maybe random quests...)

Keybindings

Alt L = switch english/français
789
4 6
123 = movements

789
456
123 = direction action

c = close / fermer

o = open / ouvrir

, = get / prendre

d = drop / deposer

space  = pass turn / passer son tour

w = equip weapon / equiper arme

W = put on armor / equiper armure

x = release weapon / lacher arme

T = take off armor / enleve armure

a = apply / utiliser

+ = increase parry / augmenter parade

- = decrease parry / diminuer parade

k = kick / coup de pied

f = fire,throw / tirer,lancer

q = quaff / boire

e = eat / manger

l = loot / fouiller un contenant (coffre, sac, mobilier, etc)

> = down / descendre

< = up / monter

s = search / chercher

r = read / lire

Alt u = trap, untrap / activer, desactiver piege

S = save / sauvegarder partie

L = load / charger partie

? = shortcuts / raccourcis

";" = look / regarder - obtenir des informations sur quelque chose(case adjacente)

A = activate / activer (levier, teleporteur, etc)

Test Shortcuts

) = LOS off / desactiver LOS

"=" = LOS on / activer LOS

i = increase night vision / augmente vue nocturne

u = decrease night vision / diminue vue nocturne

j = day / jour

n = night / nuit

Alt ? = god mode

Known Issues

In current version, i must correct these important issues :

  • Switching language ingame requires you to empty your inventory beforehand.
  • Null pointer exceptions are still being generated sometimes by the random dungeon generator

Links

Requirements

CryptRL requires Sun JAVA 1.5 JRE

Screenshot

crl0458_1.jpg