Difference between revisions of "Factor"
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* [http://factorcode.org/ Factor programming language official site] | * [http://factorcode.org/ Factor programming language official site] | ||
* [http://en.wikipedia.org/wiki/Factor_(programming_language) Factor page on Wikipedia] | * [http://en.wikipedia.org/wiki/Factor_(programming_language) Factor page on Wikipedia] | ||
* [http://jedahu.blogspot.com/2010/08/why-i-like-factor.html ''Why I like Factor'', a blog post] | |||
[[Category:Programming languages]] | [[Category:Programming languages]] | ||
{{stub}} | {{stub}} |
Revision as of 09:33, 25 November 2010
Factor is a concatenative programming language by Slava Pestov. It is inspired by Forth, but includes garbage collection, dynamic typing, a modern object system and combinator words for expressing abstractions.
Factor code is compiled to x86 machine code by the Factor runtime. It supports Windows, Linux and Mac OS X platforms. The language features extensive metaprogramming capabilities, and large amounts of the language, including the object system and the native code generation, are implemented as libraries a programmer can manipulate if necessary.
The standard library includes a graphics/GUI toolkit which uses OpenGL. FFI to C is straightforward, and can be used to set up support for curses or libtcod. The library that comes with the language is comprehensive, and includes such gamedev-relevant features as vector and matrix arithmetic and A*-search.
The language has software-based cooperative threads, but no actual multiprocess support as of 2010-11.
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