Difference between revisions of "The Tombs of Asciiroth"
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|developer = [[Alx Dark]] | |developer = [[Alx Dark]] | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = [[NetHack]] | ||
|released = | |released = | ||
|updated = Jul 24, 2009 (0.7) | |updated = Jul 24, 2009 (0.7) | ||
|licensing = | |licensing = Apache 2.0 License | ||
|language = | |language = Java converted to JavaScript | ||
|platforms = | |platforms = Browser-based | ||
|interface = | |interface = Keyboard | ||
|length = | |length = | ||
|site = http://icculus.org/asciiroth | |site = http://icculus.org/asciiroth | ||
}}{{stub}} | }}{{stub}} | ||
'''[http://icculus.org/asciiroth The Tombs of Asciiroth]''' (ToA) is a free open-source online roguelike. Although it uses a keyboard interface and text display, it differs from the major roguelikes: | |||
*The game is not turn-based. Shooting and attacking require quick reflexes and fast thinking. | |||
*Item use is very simplistic. The inventory appears as a sidebar, and one simply selects an item and presses Enter (or walks into something) to use it. | |||
*The levels (groups of levels are known as '''scenarios''') are manually created JSON files; there is no random level generation. In fact, there is an offline scenario editor bundled separately from the game. | |||
*The game uses more puzzle-oriented gameplay (hunting for keys, pushing boulders into pits.) | |||
*The game is written in [[Java]] that has been converted to [[JavaScript]]; the latter is a rather unusual language for roguelike game programming. | |||
The gaming website Play This Thing [http://playthisthing.com/tombs-asciiroth reviewed] the game, labeling it a "sweet technical hack" but criticizing it for having "too many Sokoban-style puzzles and not enough good old monster-bashing [in my opinion]." | |||
http://offload2.icculus.org:9090/asciiroth/screenshot.png |
Revision as of 19:28, 27 November 2010
The Tombs of Asciiroth | |
---|---|
Beta Project | |
Developer | Alx Dark |
Theme | Fantasy |
Influences | NetHack |
Released | |
Updated | Jul 24, 2009 (0.7) |
Licensing | Apache 2.0 License |
P. Language | Java converted to JavaScript |
Platforms | Browser-based |
Interface | Keyboard |
Game Length | |
Official site of The Tombs of Asciiroth |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
The Tombs of Asciiroth (ToA) is a free open-source online roguelike. Although it uses a keyboard interface and text display, it differs from the major roguelikes:
- The game is not turn-based. Shooting and attacking require quick reflexes and fast thinking.
- Item use is very simplistic. The inventory appears as a sidebar, and one simply selects an item and presses Enter (or walks into something) to use it.
- The levels (groups of levels are known as scenarios) are manually created JSON files; there is no random level generation. In fact, there is an offline scenario editor bundled separately from the game.
- The game uses more puzzle-oriented gameplay (hunting for keys, pushing boulders into pits.)
- The game is written in Java that has been converted to JavaScript; the latter is a rather unusual language for roguelike game programming.
The gaming website Play This Thing reviewed the game, labeling it a "sweet technical hack" but criticizing it for having "too many Sokoban-style puzzles and not enough good old monster-bashing [in my opinion]."