Difference between revisions of "The Tombs of Asciiroth"
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'''[http://icculus.org/asciiroth The Tombs of Asciiroth]''' (ToA) is a free open-source online | '''[http://icculus.org/asciiroth The Tombs of Asciiroth]''' (ToA) is a free open-source online game. Although it uses a keyboard interface and text display, it differs from the most roguelikes: | ||
*The game is not turn-based. Shooting and attacking require quick reflexes and fast thinking. | *The game is not turn-based. Shooting and attacking require quick reflexes and fast thinking. |
Revision as of 04:08, 10 December 2010
The Tombs of Asciiroth | |
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Beta Project | |
Developer | Alx Dark |
Theme | Fantasy |
Influences | NetHack |
Released | |
Updated | Jul 24, 2009 (0.7) |
Licensing | Apache 2.0 License |
P. Language | Java converted to JavaScript |
Platforms | Browser-based |
Interface | Keyboard |
Game Length | |
Official site of The Tombs of Asciiroth |
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The Tombs of Asciiroth (ToA) is a free open-source online game. Although it uses a keyboard interface and text display, it differs from the most roguelikes:
- The game is not turn-based. Shooting and attacking require quick reflexes and fast thinking.
- Item use is very simplistic. The inventory appears as a sidebar, and one simply selects an item and presses Enter (or walks into something) to use it.
- The levels (groups of levels are known as scenarios) are manually created JSON files; there is no random level generation. In fact, there is an offline scenario editor bundled separately from the game.
- The game uses more puzzle-oriented gameplay (hunting for keys, pushing boulders into pits.)
- The game is written in Java that has been converted to JavaScript; the latter is a rather unusual language for roguelike game programming.
The gaming website Play This Thing reviewed the game, labeling it a "sweet technical hack" but criticizing it for having "too many Sokoban-style puzzles and not enough good old monster-bashing [in my opinion]."