Difference between revisions of "Netchaos"
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|theme = Wizards | |theme = Wizards | ||
|influences = [[Nethack]], Lord of Chaos | |influences = [[Nethack]], Lord of Chaos | ||
|released = | |released = 2003 | ||
|updated = | |updated = 23 Jan 2005 | ||
|licensing = [[GPL]] | |licensing = [[GPL]] | ||
|language = [[ML|O'Caml]] | |language = [[ML|O'Caml]] | ||
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Unlike most roguelikes which have several player classes, Netchaos is themed around wizards only, although the skill system will allow wizards to be specialised into many different ways, including becoming great fighters. One aim is to have a magic system which allows the player to create and control monsters in ways appropriate to their intelligence (although this is not at all implemented yet). | Unlike most roguelikes which have several player classes, Netchaos is themed around wizards only, although the skill system will allow wizards to be specialised into many different ways, including becoming great fighters. One aim is to have a magic system which allows the player to create and control monsters in ways appropriate to their intelligence (although this is not at all implemented yet). | ||
== Related links == | == Related links == | ||
* [https://farrand.net/svn/public/trunk/netchaos/ Netchaos public SVN repository] | * [https://farrand.net/svn/public/trunk/netchaos/ Netchaos public SVN repository] |
Latest revision as of 02:39, 24 December 2010
Netchaos | |
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Defunct Game | |
Developer | Jim Farrand |
Theme | Wizards |
Influences | Nethack, Lord of Chaos |
Released | 2003 ({{{relver}}}) |
Updated | 23 Jan 2005 ({{{updver}}}) |
Licensing | GPL |
P. Language | O'Caml |
Platforms | Linux |
Interface | ASCII |
Game Length | |
Official site of Netchaos |
About
Netchaos is a roguelike game written in O'Caml. It's influenced by nethack and an old spectrum game called Lord of Chaos. Netchaos is a roguelike game, so it is turn based with simple top-down ASCII graphics.
Unlike most roguelikes which have several player classes, Netchaos is themed around wizards only, although the skill system will allow wizards to be specialised into many different ways, including becoming great fighters. One aim is to have a magic system which allows the player to create and control monsters in ways appropriate to their intelligence (although this is not at all implemented yet).