Difference between revisions of "The Tombs of Asciiroth"
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|platforms = Browser-based | |platforms = Browser-based | ||
|interface = Keyboard | |interface = Keyboard | ||
|length = | |length = (Depends on scenario) | ||
|site = http://icculus.org/asciiroth | |site = http://icculus.org/asciiroth | ||
}}{{stub}} | }}{{stub}} |
Latest revision as of 16:02, 30 December 2010
The Tombs of Asciiroth | |
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Beta Project | |
Developer | Alx Dark |
Theme | Fantasy |
Influences | NetHack |
Released | |
Updated | Jul 24, 2009 (0.7) |
Licensing | Apache 2.0 License |
P. Language | Java converted to JavaScript |
Platforms | Browser-based |
Interface | Keyboard |
Game Length | (Depends on scenario) |
Official site of The Tombs of Asciiroth |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
The Tombs of Asciiroth (ToA) is a free open-source online game. Although it uses a keyboard interface and text display, it differs from the majority of roguelikes:
- The game is not turn-based. Shooting and attacking require quick reflexes and fast thinking.
- Item use is very simplistic. The inventory appears as a sidebar, and one simply selects an item and presses Enter (or walks into something) to use it.
- The levels (groups of levels are known as scenarios) are manually created JSON files; there is no random level generation. In fact, there is an offline scenario editor bundled separately from the game.
- The game uses more puzzle-oriented gameplay (hunting for keys, pushing boulders into pits.)
Whether The Tombs of Asciiroth is a roguelike game at all is debatable, but it is indeed a playable game.
The gaming website Play This Thing reviewed the game, labeling it a "sweet technical hack" but criticizing it for having "too many Sokoban-style puzzles and not enough good old monster-bashing [for my taste]."