Difference between revisions of "Complete Roguelike Tutorial, using python+libtcod, part 1 code"
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(in main loop, replaced "first_time" logic with simple rearrangement of draw/input order) |
m (I altered the keys for toggling fullscreen as they created an error.) |
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Line 48: | Line 48: | ||
key = libtcod.console_wait_for_keypress(True) #turn-based | key = libtcod.console_wait_for_keypress(True) #turn-based | ||
if key.vk == libtcod.KEY_ENTER and | if key.vk == libtcod.KEY_ENTER and libtcod.KEY_ALT: | ||
#Alt+Enter: toggle fullscreen | #Alt+Enter: toggle fullscreen | ||
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen()) | libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen()) |
Revision as of 03:39, 10 January 2011
This is part of the code for a series of tutorials; the main page can be found here. |
Showing the @ on screen
import libtcodpy as libtcod
#actual size of the window
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 50
LIMIT_FPS = 20 #20 frames-per-second maximum
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)
libtcod.sys_set_fps(LIMIT_FPS)
while not libtcod.console_is_window_closed():
libtcod.console_set_foreground_color(0, libtcod.white)
libtcod.console_print_left(0, 1, 1, libtcod.BKGND_NONE, '@')
libtcod.console_flush()
Moving around
import libtcodpy as libtcod
#actual size of the window
SCREEN_WIDTH = 80
SCREEN_HEIGHT = 50
LIMIT_FPS = 20 #20 frames-per-second maximum
def handle_keys():
global playerx, playery
#key = libtcod.console_check_for_keypress() #real-time
key = libtcod.console_wait_for_keypress(True) #turn-based
if key.vk == libtcod.KEY_ENTER and libtcod.KEY_ALT:
#Alt+Enter: toggle fullscreen
libtcod.console_set_fullscreen(not libtcod.console_is_fullscreen())
elif key.vk == libtcod.KEY_ESCAPE:
return True #exit game
#movement keys
if libtcod.console_is_key_pressed(libtcod.KEY_UP):
playery -= 1
elif libtcod.console_is_key_pressed(libtcod.KEY_DOWN):
playery += 1
elif libtcod.console_is_key_pressed(libtcod.KEY_LEFT):
playerx -= 1
elif libtcod.console_is_key_pressed(libtcod.KEY_RIGHT):
playerx += 1
#############################################
# Initialization & Main Loop
#############################################
libtcod.console_set_custom_font('arial10x10.png', libtcod.FONT_TYPE_GREYSCALE | libtcod.FONT_LAYOUT_TCOD)
libtcod.console_init_root(SCREEN_WIDTH, SCREEN_HEIGHT, 'python/libtcod tutorial', False)
libtcod.sys_set_fps(LIMIT_FPS)
playerx = SCREEN_WIDTH/2
playery = SCREEN_HEIGHT/2
while not libtcod.console_is_window_closed():
libtcod.console_set_foreground_color(0, libtcod.white)
libtcod.console_print_left(0, playerx, playery, libtcod.BKGND_NONE, '@')
libtcod.console_flush()
libtcod.console_print_left(0, playerx, playery, libtcod.BKGND_NONE, ' ')
#handle keys and exit game if needed
exit = handle_keys()
if exit:
break