Difference between revisions of "Descension"

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My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.com/phpBB3/ Descension Forum].


v 0.0.6 - Released 1/18/2011
v 0.0.7 - Released 1/21/2011


* began to implement spells - currently damage, damage over time, healing, heal over time, stat increase, teleport, stun and root spells are implemented
* finished implementing thrown weapons
* reworked monster spawning - only monsters with a +/- 1 level difference will spawn
* finished spell targetting and improved ranged weapon targetting
* added skip turn and rest commands
* added tile editor tab to data editor
* added ground item mini-inventory
* implemented skill increase system for weapon and magic skills
* added colored player fov and light flicker
* implemented more effect types - knockback, teleport, fly and summon item
* made a installer thats checks if all prerequisites are installed
* added light enchantment effect to the following weapon enchants - flaming, icy, shock, poisonous, acidic, holy and unholy and added the ability to add light effects to other pre-enchants
* added Spell Editor Tab to data editor
* rewrote level up bonuses - added a tab to the race editor for level up bonuses
* added the ability to throw potions
* added new items - vial of poison and vial of acid
* added buttons to switch between inventory and spellbook
* added buttons to switch stat/skill display modes
* implemented basic hunger system
* removed the ability to move through water

Revision as of 04:02, 22 January 2011

Descension
Alpha Project
Developer QJaxun
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 1/18/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.0.7 - Released 1/21/2011

  • finished implementing thrown weapons
  • finished spell targetting and improved ranged weapon targetting
  • added tile editor tab to data editor
  • implemented skill increase system for weapon and magic skills
  • implemented more effect types - knockback, teleport, fly and summon item
  • added light enchantment effect to the following weapon enchants - flaming, icy, shock, poisonous, acidic, holy and unholy and added the ability to add light effects to other pre-enchants
  • rewrote level up bonuses - added a tab to the race editor for level up bonuses
  • added the ability to throw potions
  • added new items - vial of poison and vial of acid
  • added buttons to switch between inventory and spellbook
  • added buttons to switch stat/skill display modes
  • implemented basic hunger system
  • removed the ability to move through water