Difference between revisions of "User:Tommket"
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== my path to the roguelikes == | == my path to the roguelikes == | ||
I made my first roguelike when I was on the elementary school. I named it Labyr and it was made in QBASIC. It is still available on [http://www.tribecsoft.starehry.sk/ my page] to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. | I made my first roguelike when I was on the elementary school. I named it Labyr and it was made in QBASIC. It is still available on [http://www.tribecsoft.starehry.sk/ my page] to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. | ||
So not long ago I started writing this Labyr2, which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on. | So not long ago I started writing this [Labyr2], which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on. |
Revision as of 17:28, 30 January 2011
I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).
my path to the roguelikes
I made my first roguelike when I was on the elementary school. I named it Labyr and it was made in QBASIC. It is still available on my page to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. So not long ago I started writing this [Labyr2], which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on.