Difference between revisions of "User:Tommket"
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<table class="infobox" style="float:right;clear:right; width: 22em; border: 1px solid #EFD2C2; background:#EFE5E0;font-size:95%; margin:1em; line-height:1.4em;"> | |||
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<th colspan="2" style="background:#EFD2C2; padding:.4em; margin:1em; font-size:110%"><i>Tomas Miklovic</i></th> | |||
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<th style="background:#EFD2C2; padding:.2em; margin:1em;width:7em">Alias</th> | |||
<td>Tommket</td> | |||
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<th style="background:#EFD2C2; padding:.2em; margin:1em;width:7em">Projects</th> | |||
<td>[[Labyr2]]</td> | |||
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<th style="background:#EFD2C2; padding:.2em; margin:1em;">Games</th> | |||
<td>working on it</td> | |||
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<th style="background:#EFD2C2; padding:.2em; margin:1em;">[[P. Languages]]</th> | |||
<td>C, C++, C#, some experience with: Python, Ruby, Javascript, QBasic</td> | |||
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<td colspan="2" style="background:#EFD2C2; padding:.2em; margin:1em; text-align:center;">[http://www.tribecsoft.starehry.sk/ Official site of Tommket]</td> | |||
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I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well). | I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well). | ||
== my path to the roguelikes == | == my path to the roguelikes == | ||
I made my first roguelike when I was on the elementary school. I named it Labyr and it was made in QBASIC. It is still available on [http://www.tribecsoft.starehry.sk/ my page] to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. | I made my first roguelike when I was on the elementary school. I named it Labyr (You can download an .exe [http://www.tribecsoft.starehry.sk/Tribec%20.exe%20files/LABYR12e.zip here]) and it was made in QBASIC. It is still available on [http://www.tribecsoft.starehry.sk/ my page] to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. | ||
So not long ago I started writing this Labyr2, which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on. | So not long ago I started writing this [[Labyr2]], which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on. |
Latest revision as of 10:26, 31 January 2011
Tomas Miklovic | |
---|---|
Alias | Tommket |
Projects | Labyr2 |
Games | working on it |
P. Languages | C, C++, C#, some experience with: Python, Ruby, Javascript, QBasic |
Official site of Tommket |
I am just a student, currently working "during my free time ;-))" on the Labyr2 roguelike made in C++ using the libtcod 1.5.0. I am developing it on Ubuntu 10.04 (a Linux distribution), but hopefully I will port it to Windows too, using Mingw32 (edit: tested and works well).
my path to the roguelikes
I made my first roguelike when I was on the elementary school. I named it Labyr (You can download an .exe here) and it was made in QBASIC. It is still available on my page to download in a compiled form, but I lost the source code. Nevertheless it was a programming garbage (not buggy, but very inefficient), nowadays I will be ashamed for something like that. It was just a maze with a Mapeditor and all you had to do there was to collect all the keys on the 1-screen map and find the EXIT. So not long ago I started writing this Labyr2, which will allow you to create your own roguelike worlds, creating your own items, making item interractions, maps - connecting them into a world using the world coordinates of the actual map and so on and on.