Difference between revisions of "Caves of Qud"
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- Fully contiguous world with multi-level underground, similar to [[Dwarf Fortress]] | - Fully contiguous world with multi-level underground, similar to [[Dwarf Fortress]] | ||
- Hand written quest lines | - Hand written quest lines | ||
Revision as of 02:45, 1 March 2011
Caves of Qud | |
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Beta Project | |
Developer | Freehold Entertainment |
Theme | Post-Apocalyptic |
Influences | ADOM. Omega, Dune, Gamma World, and Gene Wolfe |
Released | May 5th, 2010 |
Updated | Feb 26th, 2011 (1.0.4074.42568) |
Licensing | Freeware, Closed Source |
P. Language | .NET 2.0 |
Platforms | Windows |
Interface | ASCII, Keyboard |
Game Length | ? |
Official site of Caves of Qud |
Features
- Procedurally generated world with static and random elements. Static elements include towns, quest objectives, and the world map. Random locations include legendary monster lairs and the zoomed-in map.
- Fully contiguous world with multi-level underground, similar to Dwarf Fortress
- Hand written quest lines
- No time limit, but the player must eat food and drink uncontaminated water regularly to stay alive.
- Two-tiered character creation system. "True Men" start with better equipment, extra attribute points, more skill points each experience level. "Mutants" have fewer attributes and skill points but have physical and mental mutations. Physical mutations include claws, multiple arms, and photosynthetic skin. Mental mutations include controlled teleport, psychic attacks, and the ability to manipulate time.