Difference between revisions of "Pyromancer"
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|developer = [[jice]] | |developer = [[jice]] | ||
|influences = | |influences = | ||
|theme = | |theme = Fantasy | ||
|released = Mar 6, 2009 (0.1) | |released = Mar 6, 2009 (0.1) | ||
|updated = Mar 26, 2009 (0.1.2) | |updated = Mar 26, 2009 (0.1.2) | ||
|language = | |language = [[C++]] | ||
|platforms = [[Windows]],[[Linux]] | |platforms = [[Windows]],[[Linux]] | ||
|site = http://doryen.eptalys.net/pyromancer | |site = http://doryen.eptalys.net/pyromancer |
Revision as of 05:34, 1 March 2011
Pyromancer | |
---|---|
7DRL | |
Developer | jice |
Theme | Fantasy |
Influences | |
Released | Mar 6, 2009 (0.1) |
Updated | Mar 26, 2009 (0.1.2) |
Licensing | BSD |
P. Language | C++ |
Platforms | Windows,Linux |
Interface | |
Game Length | ~1 hour |
Official site of Pyromancer |
- This page is a stub. Please help RogueBasin by expanding it. Click here to edit this page.
Attempt for the 2009 7DRL contest. It’s a prototype to test various experimental gameplay mechanisms that might be included in TCOD.
Included :
- sub-cell resolution for dungeon generation, lighting and fov
- monster spawning controlled by AI director (left4dead-like)
- antialiased fov
- FPS-like keyboard + mouse control or Diablo2-like mouse only control