Difference between revisions of "Ascension"

From RogueBasin
Jump to navigation Jump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div style="width: 812px; margin-left: auto; margin-right: auto; background-color: #303030; padding: 20px;">http://www.ascensionrl.com/logo.png</div>
{{game-alpha| name = Ascension
{{game-alpha| name = Ascension
|developer = motioneffector
|developer = motioneffector
Line 15: Line 18:
Ascension is the name for a project that is not yet alpha, but definitely not vaporware. More to come later.
Ascension is the name for a project that is not yet alpha, but definitely not vaporware. More to come later.


== Core Features ==
* Remade 32x32 versions of Adam Bolt's Angband tiles
* Dynamic and Static light sources with falloff
* Overworld town with purchaseable houses of varying luxury / benefits
* Multiple dungeons, some random and some handmade
* Graphical user interface and reasonably simplified controls
* Digging / building possible in most dungeons
* Persistent world between characters
* Some artifact items for one class being only attainable by another


== Pre-Alpha ==  
== Pre-Alpha ==  
Line 22: Line 35:
== Timeline ==
== Timeline ==


* '''2011/03/20''' www.ascensionrl.com created
* '''2011/03/06''' Project Pre-Alpha Started
* '''2011/03/06''' Project Pre-Alpha Started
* '''2011/03/20''' www.ascensionrl.com created

Latest revision as of 07:49, 30 March 2011

logo.png


Ascension
Alpha Project
Developer motioneffector
Theme Atypical Fantasy
Influences ZAngband, Minecraft, Dwarf Fortress, World of Warcraft, Harvest Moon, Shiren the Wanderer, Elona
Released not yet
Updated not yet
Licensing Free to play
P. Language C++
Platforms Windows
Interface Keyboard & Mouse
Game Length Variable
Official site of Ascension


Ascension is the name for a project that is not yet alpha, but definitely not vaporware. More to come later.

Core Features

  • Remade 32x32 versions of Adam Bolt's Angband tiles
  • Dynamic and Static light sources with falloff
  • Overworld town with purchaseable houses of varying luxury / benefits
  • Multiple dungeons, some random and some handmade
  • Graphical user interface and reasonably simplified controls
  • Digging / building possible in most dungeons
  • Persistent world between characters
  • Some artifact items for one class being only attainable by another

Pre-Alpha

The core elements of the engine are still under development, so although many of the base functions are working, it's not quite ready to go into public alpha. The game will be released as an occasionally updated public alpha build, with an open beta process as well.

Timeline

  • 2011/03/20 www.ascensionrl.com created
  • 2011/03/06 Project Pre-Alpha Started