Difference between revisions of "IOC"
(Extra screenshot and Tile play warning) |
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|influences = Warhammer, NetHack | |influences = Warhammer, NetHack | ||
|released = 2011 Mar 13 | |released = 2011 Mar 13 | ||
|updated = 2011 Mar | |updated = 2011 Mar 30 v06 | ||
|language = [[c++]] | |language = [[c++]] | ||
|platforms = Windows | |platforms = Windows, source available | ||
|licensing = [[Freeware]] | |licensing = [[Freeware]] | ||
|interface = Emulated [[ascii]], graphical tiles | |interface = Emulated [[ascii]], graphical tiles | ||
|site = http:// | |site = http://code.google.com/p/ioc/ | ||
|length = 20 minutes | |length = 20 minutes | ||
}} | }} | ||
{{Coffeebreak}} | {{Coffeebreak}} | ||
http://www.roguetemple.com/wp-content/uploads/2011/02/7drlLogoAsciiThumb.png | |||
== About Inversion Of Control 7DRL== | == About Inversion Of Control 7DRL== | ||
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To set the scene, we have one dungeon, one adventure, one pet and a host of baddies. | To set the scene, we have one dungeon, one adventure, one pet and a host of baddies. | ||
Ok sounds dull and boring, right? The difference is that you get to play the pet, not the | Ok sounds dull and boring, right? The difference is that you get to play the pet, not the adventurer. | ||
So your job is to keep your adventure alive long enough to get to the bottom of the dungeon. How do you do this? | So your job is to keep your adventure alive long enough to get to the bottom of the dungeon. How do you do this? | ||
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But your most important talent is the ability to temporarily gain control of your master, swapping minds if you will. | But your most important talent is the ability to temporarily gain control of your master, swapping minds if you will. | ||
This is where you get to control the master, and he gets to control you. | This is where you get to control the master, and he gets to control you. | ||
== Features == | == Features == | ||
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* Master/Pet Control | * Master/Pet Control | ||
* Ascii or Tiled display (Note that smelling mechanics are only available with ASCII mode) | * Ascii or Tiled display (Note that smelling mechanics are only available with ASCII mode) | ||
==Screen Shot== | ==Screen Shot== | ||
http://users.adam.com.au/savre/screenshots/ioc1.png | [http://users.adam.com.au/savre/screenshots/ioc2.png http://users.adam.com.au/savre/screenshots/ioc2_small.png] | ||
http://users.adam.com.au/savre/screenshots/ | [http://users.adam.com.au/savre/screenshots/ioc1.png http://users.adam.com.au/savre/screenshots/ioc1_small.png] | ||
== Source == | |||
I have finally gotten around to uploading the source. The bad news is that I have never attempted to build it on any other platform but windows. | |||
Currently it requires: | |||
*OpenGL | |||
*SDL | |||
*freetype2 lib | |||
It comes with a Visual Studio 2005 solution and it should build without any other downloads. Should work with 2005 express. | |||
If anyone can build this let me know, especially if it is a linux build or something like it. | |||
== Playing with Wine on Linux == | |||
The following steps are required before executing IOC with Wine. | |||
* wget http://kegel.com/wine/winetricks | |||
* chmod +x winetricks | |||
* ./winetricks corefonts vcrun2005 dotnet20 | |||
Thanks Ancient for your tips. |
Latest revision as of 12:18, 14 April 2011
Inversion Of Control | |
---|---|
7DRL | |
Developer | corremn |
Theme | Pets, Master and mind control |
Influences | Warhammer, NetHack |
Released | 2011 Mar 13 |
Updated | 2011 Mar 30 v06 |
Licensing | Freeware |
P. Language | c++ |
Platforms | Windows, source available |
Interface | Emulated ascii, graphical tiles |
Game Length | 20 minutes |
Official site of Inversion Of Control |
About Inversion Of Control 7DRL
Experience the pet/master dungeon, mind swapping extravaganza simulator and exciting unwanted bugs for you to discover.
To set the scene, we have one dungeon, one adventure, one pet and a host of baddies. Ok sounds dull and boring, right? The difference is that you get to play the pet, not the adventurer.
So your job is to keep your adventure alive long enough to get to the bottom of the dungeon. How do you do this? Well you have a unique bond and mind, you can communicate to him with simple requests and he will do the same for you. Your master will wander around searching the dungeon for nasties and items and will "smartly" decide what to do. If you lose track of him you can always use your nose to locate him or other denizens of the dungeon.
But your most important talent is the ability to temporarily gain control of your master, swapping minds if you will. This is where you get to control the master, and he gets to control you.
Features
- Mind Swapping
- Master/Pet Control
- Ascii or Tiled display (Note that smelling mechanics are only available with ASCII mode)
Screen Shot
Source
I have finally gotten around to uploading the source. The bad news is that I have never attempted to build it on any other platform but windows.
Currently it requires:
- OpenGL
- SDL
- freetype2 lib
It comes with a Visual Studio 2005 solution and it should build without any other downloads. Should work with 2005 express. If anyone can build this let me know, especially if it is a linux build or something like it.
Playing with Wine on Linux
The following steps are required before executing IOC with Wine.
- wget http://kegel.com/wine/winetricks
- chmod +x winetricks
- ./winetricks corefonts vcrun2005 dotnet20
Thanks Ancient for your tips.