Difference between revisions of "Deliantra"
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A group of players at Navar City, in dclient, the Deliantra text-mode Unicode client! |
Revision as of 13:08, 25 June 2011
Deliantra | |
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Stable game | |
Developer | The Deliantra Development Team, Marc Lehmann, Robin Redeker |
Theme | D&Dish Stock Fantasy |
Influences | Nethack and Moria |
Released | May 30, 2006 (?) |
Updated | May 31, 2010 (Server 3.0, Client 2.11) |
Licensing | GPL+AGPL |
P. Language | C++ and Perl |
Platforms | Windows, Linux, Mac OS X |
Interface | Tiles, OpenGL, Keyboard, Mouse |
Game Length | Unlimited |
Official site of Deliantra |
Deliantra is a Free Software game forked from Crossfire that has a likeness of roguelikes, but might not be considered one. This is because Deliantra is graphical, non-permadeath, multiplayer, and is in realtime. However, many dungeons are still randomly generated, and plenty others are non-generated, if you would rather prefer some kind of plot, but there is no one goal that ties everything together.
Other similarities is that the character is not limited; it is free to expand and develop however you want, and roam wherever you want. You still only control one character, but are allowed to create and play as many characters as you wish.
Screenshots
(these are taken from the home page, go there for more information)
Fight powerful monsters!
Find valuable treasure!
Go exploring!
A group of players at Navar City, in dclient, the Deliantra text-mode Unicode client!