Difference between revisions of "Descension"
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|influences = [[Dungeon Crawl Stone Soup]] | |influences = [[Dungeon Crawl Stone Soup]] | ||
|released = 12/28/2010 | |released = 12/28/2010 | ||
|updated = | |updated = 7/02/2011 | ||
|licensing = | |licensing = | ||
|language = [[C Sharp]], XNA, [[libtcod]] | |language = [[C Sharp]], XNA, [[libtcod]] | ||
Line 15: | Line 15: | ||
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum]. | My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum]. | ||
v 0.1. | v 0.1.7 Released - 7/2/2011 | ||
* added | * added the ability to zoom out, use mouse wheel to zoom in/out | ||
* | * added support for "short" races, race sprite is a few pixels shorter and equipment is drawn with a offset to compensate | ||
* added hit locations and equipment for creatures, added the ability to add/edit hit locations and (non enchanted) equipment to the data editor, when attacking a random location is chosen, this is temporary until i figure out a nice way to choose a location to attack | |||
* added basic traps, invisible until standing next to one then the players perception is checked vs the perception to notice stat of the trap, there is currently no way to disable a trap and damage is static, for the next update i will add damage scaling and disabling | |||
* changed goblins, kobolds and orks to use paper doll images |
Revision as of 04:54, 3 July 2011
Descension | |
---|---|
Alpha Project | |
Developer | QJaxun |
Theme | Fantasy |
Influences | Dungeon Crawl Stone Soup |
Released | 12/28/2010 |
Updated | 7/02/2011 |
Licensing | |
P. Language | C Sharp, XNA, libtcod |
Platforms | Windows |
Interface | tiles, mouse, keyboard |
Game Length | short |
Official site of Descension |
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.
v 0.1.7 Released - 7/2/2011
- added the ability to zoom out, use mouse wheel to zoom in/out
- added support for "short" races, race sprite is a few pixels shorter and equipment is drawn with a offset to compensate
- added hit locations and equipment for creatures, added the ability to add/edit hit locations and (non enchanted) equipment to the data editor, when attacking a random location is chosen, this is temporary until i figure out a nice way to choose a location to attack
- added basic traps, invisible until standing next to one then the players perception is checked vs the perception to notice stat of the trap, there is currently no way to disable a trap and damage is static, for the next update i will add damage scaling and disabling
- changed goblins, kobolds and orks to use paper doll images