Difference between revisions of "Infra Arcana"
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|developer = [[Martin Törnqvist]] | |developer = [[Martin Törnqvist]] | ||
|released = June 5th 2011 | |released = June 5th 2011 | ||
|updated = | |updated = July 9th 2011 (Release 3) | ||
|language = [[Cpp]], [[SDL]] | |language = [[Cpp]], [[SDL]] | ||
|platforms = [[Windows]], (Unix eventually...) | |platforms = [[Windows]], (Unix eventually...) | ||
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|length = Quite short at the moment | |length = Quite short at the moment | ||
}} | }} | ||
[[Category:Beta projects]] | |||
'''Infra Arcana''' is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact. | |||
The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. There is a Lore section on this site that describes some of his mythology. It's not a pure H.P.L game though, as it also draws flavour from various B-horror movies, as well as the 1997 first-person shooter Blood | |||
As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play. |
Revision as of 12:01, 9 July 2011
Infra Arcana | |
---|---|
Beta Project | |
Developer | Martin Törnqvist |
Theme | Horror |
Influences | H.P. Lovecraft, Horror movies, The 1997 first person shooter 'Blood' |
Released | June 5th 2011 |
Updated | July 9th 2011 (Release 3) |
Licensing | Freeware |
P. Language | Cpp, SDL |
Platforms | Windows, (Unix eventually...) |
Interface | ASCII (via SDL), Keyboard |
Game Length | Quite short at the moment |
Official site of Infra Arcana |
Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. There is a Lore section on this site that describes some of his mythology. It's not a pure H.P.L game though, as it also draws flavour from various B-horror movies, as well as the 1997 first-person shooter Blood
As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.