Difference between revisions of "Kharne"
m |
(New Version) |
||
(21 intermediate revisions by 2 users not shown) | |||
Line 3: | Line 3: | ||
|theme = Fantasy | |theme = Fantasy | ||
|influences = | |influences = | ||
|released = | |released = Mar 2009 (Alpha) | ||
|updated = | |updated = Jul 15, 2011 (Alpha 23/0.0.6b) | ||
|licensing = | |licensing = [[Freeware]],<br/>[[Open Source]] ([[MPL]]) | ||
|language = [[Delphi]] | |language = [[Delphi]] | ||
|platforms = Windows | |platforms = Windows | ||
|interface = | |interface = Graphically Emulated ASCII with Mouse Support | ||
|length = | |length = | ||
|site = http://kharne-rl.blogspot.com | |site = http://kharne-rl.blogspot.com | ||
}} | }} | ||
Kharne is a roguelike | Kharne is a roguelike being developed by Dave Moore in Delphi. It is a rewrite of a decade-old roguelike, also called Kharne, by the same author. | ||
The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002. | The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002. | ||
The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. The full version is planned to be released | The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. The full version is planned to be released eventually, however Alpha versions are currently available from the Kharne development diary website at http://kharne-rl.blogspot.com. Kharne is released under the Mozilla Public License (MPL) v1.1 and source code is downloadable from a Googlecode SVN (http://code.google.com/p/kharne/source/browse/). | ||
Screenshots: | |||
http://4.bp.blogspot.com/_puYNP_zHZxM/Slz2AyUyxYI/AAAAAAAAAC8/VH99Jz5vIHw/s400/atmos.png | |||
http://1.bp.blogspot.com/-gvnwG3EmZQE/Tgj3m24_t3I/AAAAAAAAAJU/lv7fGZGJlB4/s400/rage.png | |||
== External Links == | == External Links == | ||
[http://kharne-rl.blogspot.com Kharne development diary] | [http://kharne-rl.blogspot.com Kharne development diary] |
Latest revision as of 22:52, 15 July 2011
Kharne | |
---|---|
Alpha Project | |
Developer | Dave Moore |
Theme | Fantasy |
Influences | |
Released | Mar 2009 (Alpha) |
Updated | Jul 15, 2011 (Alpha 23/0.0.6b) |
Licensing | Freeware, Open Source (MPL) |
P. Language | Delphi |
Platforms | Windows |
Interface | Graphically Emulated ASCII with Mouse Support |
Game Length | |
Official site of Kharne |
Kharne is a roguelike being developed by Dave Moore in Delphi. It is a rewrite of a decade-old roguelike, also called Kharne, by the same author.
The original Kharne (subtitled 'The Revelation') was a roguelike released in 2001 for the Windows platform, programmed using Delphi. Heavily graphical, it featured the David E. Gervais tileset, drag-n-drop inventory management, and gameplay based heavily upon AD&D. However, magic and many other features were never implemented, and the game was (despite an abortive rewrite using the then-newly-released DnD 3rd Edition rules) offically abandoned in 2002.
The new Kharne is effectively a completely new game and features traditional ASCII graphics (within a Windows framework), multiple dungeons, a SQL-lite database backend; many other new and enhanced features are in the works. The full version is planned to be released eventually, however Alpha versions are currently available from the Kharne development diary website at http://kharne-rl.blogspot.com. Kharne is released under the Mozilla Public License (MPL) v1.1 and source code is downloadable from a Googlecode SVN (http://code.google.com/p/kharne/source/browse/).
Screenshots: