Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 2/20/2011
|updated = 7/02/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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}}
}}


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.freeforums.org/index.php Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.1.0 - Released 2/20/2011
v 0.1.8 Released - 8/11/2011


* began to implement particle effects - i got the basic particle system in place, its going to require a bunch more work on my part to get everything working, there are no actual effects in game yet
* added - enchanting screen
* implemented projectiles for ranged weapons, including wands, havent yet added projectiles for spells
* added - hit point and energy bars for creatures
* made first major balance pass - adjusted item data, spell data and enchant data, will continue to tweak stats over the next several versions
* added - third zoom level
* added monsters up to level 10 and made first attempt to balance them, you can continue past character level 10, but only up to level 10 monsters will spawn
* added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
* began to implement abilities - added a ability for each weapon type which is automatically obtained when you reach skill level 4, also added 3 test abilities which are obtained based on the players race (undead, demonic and wings). Non-passive abilities can be added to the action bar and used just like spells
* added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it  
* implemented the ability to add items to action bar - you can drag any item to either ability bar and "use" just like spells/abilities. Note: the way its currently implemented makes it only really useful for potions and food, although you can use/equip weapons/armor, the action bar doesnt yet "remember" the item and so will become empty after use.
into a stat or skill and show differing amounts of information based on that stat/skill
* changed - right click on a action button to use it instead of left click as this was interfering with the drag and drop mechanic, this is just a temporary measure until i figure out how to fix the issue
* changed - crafting and enchanting screens no longer take focus from the gameplay screen
* added a use last character button to character creator
* changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
* added multiple moves for player/monsters - player moves = speed / 50 + 1, monsters have preset number of moves
* fixed - debuffs not working properly on creatures
* fixed map border issue

Latest revision as of 00:19, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
  • added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it

into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the gameplay screen
  • changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
  • fixed - debuffs not working properly on creatures