Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 3/05/2011
|updated = 7/02/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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}}
}}


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://descensionthegame.freeforums.org/index.php Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.1.2 Released - 3/05/2011
v 0.1.8 Released - 8/11/2011


* added multiple towns in each region, 1-3 coastal and 1-3 normal
* added - enchanting screen
* rewrote dungeon generation
* added - hit point and energy bars for creatures
* implemented swimming - swimming doubles the amount of hunger points lost per turn, if now flying, you will lose 1 energy per turn and once energy reaches zero you will lose 1 hp per turn
* added - third zoom level
* reworked hunger system - eating now adds a number of hunger levels (ie hungry to satisfied or satisfied to very full) based on the type of food eaten. Better food (starting with cheese/pears) adds a hp/energy regen buff which lasts for 25 turns
* added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
* added in/out of combat - when a monster is seen the character is automatically changed to in combat state. combat state affects regen rates, in combat - one regen tick every 10 turns, out of combat - one regen tick every 5 turns
* added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it
* moving through mountains alters the amount of hunger points lost per turn - low mountain * 3, medium mountain * 4, high mountain * 5
into a stat or skill and show differing amounts of information based on that stat/skill
* survival skill subtracts a number of hunger points lost per turn by survival / 10, chance to increase survival skill points every time the character moves on an overworld map
* changed - crafting and enchanting screens no longer take focus from the gameplay screen
* town, cave, dungeon and region names are now randomly generated
* changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
* fixed - cant mouse move when a monster is visible
* fixed - debuffs not working properly on creatures
* fixed - endless end turn loop when mouse clicking on a door
* fixed - both ring slots now light up when dragging a ring item
* fixed - display actual sell value when showing item stats
* fixed - missing belt and arm slot icons
* fixed - broken dungeon transitions
* fixed - inability to mouse move when a monster is visible
* fixed - ability to cast a spell when your skill is below the requirement
* added - minimap display of transitions - pink - to underground, yellow -  to town, green - to region
* cave generation - cave size is random (64-128 tiles), larger treasure chests  only found on deeper levels, names are randomly generated
* beginning of town randomization - randomize town center location, shop size and location, removed empty buildings for the time being, will continue to flesh out towns
* rewrote cave and hive generation - cave generation is now faster, produces better results and is more customizable
* added watery cave type - similar to large/small cave but with many water pools
* implemented click to move
* added - automatically pick up potions and food

Latest revision as of 00:19, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
  • added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it

into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the gameplay screen
  • changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
  • fixed - debuffs not working properly on creatures