Difference between revisions of "Descension"

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{{game-alpha| name = Descension
{{game-alpha| name = Descension
|developer = [[QJaxun]]
|developer = [[Arkytoothis]]
|theme = [[Fantasy]]
|theme = [[Fantasy]]
|influences = [[Dungeon Crawl Stone Soup]]
|influences = [[Dungeon Crawl Stone Soup]]
|released = 12/28/2010
|released = 12/28/2010
|updated = 3/09/2011
|updated = 7/02/2011
|licensing =  
|licensing =  
|language = [[C Sharp]], XNA, [[libtcod]]
|language = [[C Sharp]], XNA, [[libtcod]]
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My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].
My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at [http://www.descensionthegame.com descensionthegame.com] for more information, screenshots and download links. Leave any questions/comments at the [http://s4.zetaboards.com/DescensionTheGame/index/ Descension Forum].


v 0.1.3 Released - 3/09/2011
v 0.1.8 Released - 8/11/2011


* town randomization - towns are now small and of variable size (55 - 90) tiles, and the "direction" of the town is random
* added - enchanting screen
* fixed - messages overlapping message window border
* added - hit point and energy bars for creatures
* resolution issues - 1024 x 768 resolution now works and should be playable, the only problem with it is that the starting equipment section of the character generator is cut off as well as the border on the right side of the screen. I had to make the message window smaller and moved the ground inventory screen.
* added - third zoom level
* spent some time cleaning up and commenting code
* added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
* fixed - cant swim went mouse moving
* added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it
* fixed - monsters can now swim, added a can_swim flag and can_fly flag to creatures
into a stat or skill and show differing amounts of information based on that stat/skill
* fixed - equipping a thrown weapon when you have a melee weapon equipped screwed up the stack size
* changed - crafting and enchanting screens no longer take focus from the gameplay screen
* fixed - using first aid on monster attacked them
* changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
* fixed - reduced the number of ranged monsters than spawn
* fixed - debuffs not working properly on creatures
* fixed - made adjustments to how item value is displayed and how sell price is calculated, both numbers should match now

Latest revision as of 00:19, 12 August 2011

Descension
Alpha Project
Developer Arkytoothis
Theme Fantasy
Influences Dungeon Crawl Stone Soup
Released 12/28/2010
Updated 7/02/2011
Licensing
P. Language C Sharp, XNA, libtcod
Platforms Windows
Interface tiles, mouse, keyboard
Game Length short
Official site of Descension


My pet project called Descension. My goal is to create a typical graphical roguelike using a mouse driven interface. It is in a very early alpha stage of development. Check out the website at descensionthegame.com for more information, screenshots and download links. Leave any questions/comments at the Descension Forum.

v 0.1.8 Released - 8/11/2011

  • added - enchanting screen
  • added - hit point and energy bars for creatures
  • added - third zoom level
  • added - several items used for enchanting - mana crystals, runes, holy symbols, skulls, magic dust, runes can be crafted just as other items
  • added - creature tooltip - displays stats for creature under the mouse pointer, currently used for debugging purposes, eventually ill tie it

into a stat or skill and show differing amounts of information based on that stat/skill

  • changed - crafting and enchanting screens no longer take focus from the gameplay screen
  • changed - lots of code refactoring/reorganizing/rewriting, ive done quite a bit of testing but probably missed some bugs
  • fixed - debuffs not working properly on creatures