Difference between revisions of "Magog"
Jump to navigation
Jump to search
(Added initial project page) |
(Updated development status) |
||
Line 1: | Line 1: | ||
{{game- | {{game-alpha | name = Magog | ||
|developer = [[Risto Saarelma]] | |developer = [[Risto Saarelma]] | ||
|theme = fantasy | |theme = fantasy | ||
Line 8: | Line 8: | ||
|interface = Tiles | |interface = Tiles | ||
|length = Short | |length = Short | ||
|site = | |site = https://github.com/rsaarelm/magog | ||
}} | }} | ||
It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end. | It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end. |
Revision as of 11:53, 10 September 2011
Magog | |
---|---|
Alpha Project | |
Developer | Risto Saarelma |
Theme | fantasy |
Influences | |
Released | {{{released}}} |
Updated | {{{updated}}} |
Licensing | BSD |
P. Language | Factor |
Platforms | Linux, Windows |
Interface | Tiles |
Game Length | Short |
Official site of Magog |
It is supposed to be simple. You come in at the wake of the host, pick through the ruin they leave, and take what valuables the dregs did not find or comprehend. Only now you're not facing a silent waste, but a crawling army of the things still here. And yet the way back is sealed until you have walked the path to the end.