Difference between revisions of "Ignite"
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{{game-alpha| name = Ignite | {{game-alpha| name = Ignite | ||
|developer = Alex Bardanov | |developer = Alex Bardanov | ||
|theme = Fantasy | |theme = Dark Fantasy | ||
|influences = DCSS | |influences = DCSS | ||
|released = 05.05.2011 | |released = 05.05.2011 | ||
Line 8: | Line 8: | ||
|language = C# | |language = C# | ||
|platforms = Windows | |platforms = Windows | ||
|interface = | |interface = keyboard, tiles | ||
|length = 1 level, 1 quest | |length = 1 level, 1 quest | ||
|site = http://alexbard.org.ua/ignite-a-roguelike-game/ | |site = http://alexbard.org.ua/ignite-a-roguelike-game/ | ||
}} | }} | ||
== About Ignite == | == About Ignite == | ||
Line 22: | Line 20: | ||
Current verion - 0.035c from 05 September 2011 | Current verion - 0.035c from 05 September 2011 | ||
Next release - up to 18 September 2011 | |||
== | == Game == | ||
New engine | === Setting === | ||
1 test level with procedure generation | Ignite is a game built in a dark fantasy genre. | ||
Necrose ability ("d" to use on corpse) - destroy corpse of monster to get it`s unique ability. | |||
=== Classes === | |||
Now planned 4 main classes. They are named for a 4 horseman of Apocalypse: | |||
* War - already implemented. Class that focused around self-mutations. From a very begining of the game War knows how to necromutate corpses of fallen enemys to take they powers as temporary buffs or permanent mutations. War is melee fighter. | |||
* Plague - not implemented yet. Class focused on hexing, debufing and cursing large groups of enemies. This is hybrid (fighter/caster class). | |||
* Time (yes, i know that this is not an exact name) - not implemented yet, class that utilizes time control and travel. This is rogue-like class. | |||
* Death - not implemented yet, mage class that manipulates chaos energies. | |||
== Version history == | |||
=== 0.35c === | |||
*New engine | |||
*1 test level with procedure generation | |||
*Necrose ability ("d" to use on corpse) - destroy corpse of monster to get it`s unique ability. | |||
== Screenshot == | == Screenshot == | ||
http:// | http://img717.imageshack.us/img717/5434/91789863.jpg | ||
== Links == | == Links == | ||
You can download it [http://rlgclub.ru/forum/download/file.php?id=849 here]. | You can download it [http://rlgclub.ru/forum/download/file.php?id=849 here]. | ||
More screenshots and blog | More screenshots and development blog [http://alexbard.org.ua/ here]. | ||
== Requirements == | == Requirements == | ||
Windows XP ++ | *Windows XP ++ | ||
Net framework 4 | *Net framework 4 |
Revision as of 12:19, 15 September 2011
Ignite | |
---|---|
Alpha Project | |
Developer | Alex Bardanov |
Theme | Dark Fantasy |
Influences | DCSS |
Released | 05.05.2011 |
Updated | 05.09.2011 |
Licensing | Freeware |
P. Language | C# |
Platforms | Windows |
Interface | keyboard, tiles |
Game Length | 1 level, 1 quest |
Official site of Ignite |
About Ignite
Ignite is a fantasy roguelike game currently in development by Alex Bardanov. The development goal is to make an interesting game with high replay-ability and randomness.
I will be very glad if you post your comments or any bugs that you encountered at my blog. Have fun!
Current verion - 0.035c from 05 September 2011 Next release - up to 18 September 2011
Game
Setting
Ignite is a game built in a dark fantasy genre.
Classes
Now planned 4 main classes. They are named for a 4 horseman of Apocalypse:
- War - already implemented. Class that focused around self-mutations. From a very begining of the game War knows how to necromutate corpses of fallen enemys to take they powers as temporary buffs or permanent mutations. War is melee fighter.
- Plague - not implemented yet. Class focused on hexing, debufing and cursing large groups of enemies. This is hybrid (fighter/caster class).
- Time (yes, i know that this is not an exact name) - not implemented yet, class that utilizes time control and travel. This is rogue-like class.
- Death - not implemented yet, mage class that manipulates chaos energies.
Version history
0.35c
- New engine
- 1 test level with procedure generation
- Necrose ability ("d" to use on corpse) - destroy corpse of monster to get it`s unique ability.
Screenshot
Links
You can download it here. More screenshots and development blog here.
Requirements
- Windows XP ++
- Net framework 4