Difference between revisions of "Numenfall"
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(Legend of Siegfried 0.1.5 released) |
(Legend of Siegfried 0.2.0 released (ARRP)) |
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|developer = [[Xan]] | |developer = [[Xan]] | ||
|released = 7/2/2011 | |released = 7/2/2011 | ||
|updated = | |updated = 9/18/2011 | ||
|language = [[Csharp|C#]] | |language = [[Csharp|C#]] | ||
|platforms = Anything that works with SDL.NET (Windows, Linux) | |platforms = Anything that works with SDL.NET (Windows, Linux) | ||
Line 19: | Line 19: | ||
== Links == | == Links == | ||
[http://exong.net/RL/download.php?platform=windows Download 0. | [http://exong.net/RL/download.php?platform=windows Download 0.2.0 (Windows)]; requires .NET Framework 4.0<br> | ||
[http://exong.net/RL/download.php?platform=linux Download 0. | [http://exong.net/RL/download.php?platform=linux Download 0.2.0 (Linux)]; requires Mono<br> | ||
[http://exong.net/RL/forum Forums]<br> | [http://exong.net/RL/forum Forums]<br> | ||
[http://legendofsiegfried.wordpress.com Development Blog]<br> | [http://legendofsiegfried.wordpress.com Development Blog]<br> | ||
== Changelog for 0.2.0 == | |||
== Changelog for 0. | |||
Note that save-file compatibility is not guaranteed between versions, and attempting to load cross-version will most likely result in the program crashing or other bugs. | Note that save-file compatibility is not guaranteed between versions, and attempting to load cross-version will most likely result in the program crashing or other bugs. | ||
* Added alchemy | * Added simple and complex dialogues | ||
* Added | * Added quick recovery in "safe" areas | ||
* Added | * Added throwing skill | ||
* Added 2 | * Added talk command | ||
* Added | * Added cities | ||
* | * Added different shop types | ||
* | * Added information on attack and dodge values to the character sheet | ||
* | * Added option to allow any key for more | ||
* Added level of message detail option | |||
* Added ability to set options in game | |||
* Added crossbows and bolts | |||
* Added 7 new artifacts | |||
* Added 48 new alchemy ingredients | |||
* Added 9 new alchemy recipes | |||
* Added 8 new monsters | |||
* Added 10 new potions | |||
* Added 2 new scrolls | |||
* Added 2 new natural weapon types | |||
* Added several new colors | |||
* Improved AI | |||
* Made shopkeeper wares depend on their wealth | |||
* Modified some alchemy ingredients | |||
* Actor queue optimizations | |||
* Dynamic event optimizations | |||
* AI Optimizations | |||
* Fixed an issue with shoplifting | |||
* Fixed an issue where you could begin the game on an isolated island | |||
* Fixed poison to not affect bloodless creatures | |||
* Fixed a minor bug with line-wrapping not working correctly with item weight display | |||
* Fixed a minor bug with line-wrapping and indentation | |||
* Fixed a minor bug with autoexplore | |||
* Fixed a minor bug with protection modifiers | |||
* Fixed a minor bug that could occur when entering dungeon levels | |||
* Fixed a minor bug with auto-repeated keypresses | |||
* Fixed a bug that could get you trapped by mountains in wilderness encounters | |||
* Fixed a bug where items that you paid for could become unpaid when you equipped them | |||
* Fixed a bug with automation | |||
== Features == | == Features == | ||
Currently implemented features: | Currently implemented features: | ||
* Quests and dialogue | |||
* Basic alchemy | * Basic alchemy | ||
* Autoexplore and goto | * Autoexplore and goto | ||
Line 54: | Line 75: | ||
* Score keeping, and high score list | * Score keeping, and high score list | ||
* Shops | * Shops | ||
* Basic settlements | * Basic settlements and cities | ||
* Field of view and light sources | * Field of view and light sources | ||
* Random world generation | * Random world generation | ||
Line 63: | Line 84: | ||
* Languages: The more advanced races speak a common tongue, but each race generally has | * Languages: The more advanced races speak a common tongue, but each race generally has | ||
its own specific language as well | its own specific language as well | ||
* Factions and territories, e.g., goblins in their own territory might attack creatures | * Factions and territories, e.g., goblins in their own territory might attack creatures | ||
they would not mind in other places | they would not mind in other places |
Revision as of 02:46, 19 September 2011
Legend of Siegfried | |
---|---|
Alpha Project | |
Developer | Xan |
Theme | Classic |
Influences | ADOM, JADE |
Released | 7/2/2011 |
Updated | 9/18/2011 |
Licensing | Open source |
P. Language | C# |
Platforms | Anything that works with SDL.NET (Windows, Linux) |
Interface | ASCII, Keyboard |
Game Length | Indefinite, nunc |
[Forums Official site of Legend of Siegfried] |
Links
Download 0.2.0 (Windows); requires .NET Framework 4.0
Download 0.2.0 (Linux); requires Mono
Forums
Development Blog
Changelog for 0.2.0
Note that save-file compatibility is not guaranteed between versions, and attempting to load cross-version will most likely result in the program crashing or other bugs.
* Added simple and complex dialogues * Added quick recovery in "safe" areas * Added throwing skill * Added talk command * Added cities * Added different shop types * Added information on attack and dodge values to the character sheet * Added option to allow any key for more * Added level of message detail option * Added ability to set options in game * Added crossbows and bolts * Added 7 new artifacts * Added 48 new alchemy ingredients * Added 9 new alchemy recipes * Added 8 new monsters * Added 10 new potions * Added 2 new scrolls * Added 2 new natural weapon types * Added several new colors * Improved AI * Made shopkeeper wares depend on their wealth * Modified some alchemy ingredients * Actor queue optimizations * Dynamic event optimizations * AI Optimizations * Fixed an issue with shoplifting * Fixed an issue where you could begin the game on an isolated island * Fixed poison to not affect bloodless creatures * Fixed a minor bug with line-wrapping not working correctly with item weight display * Fixed a minor bug with line-wrapping and indentation * Fixed a minor bug with autoexplore * Fixed a minor bug with protection modifiers * Fixed a minor bug that could occur when entering dungeon levels * Fixed a minor bug with auto-repeated keypresses * Fixed a bug that could get you trapped by mountains in wilderness encounters * Fixed a bug where items that you paid for could become unpaid when you equipped them * Fixed a bug with automation
Features
Currently implemented features:
* Quests and dialogue * Basic alchemy * Autoexplore and goto * Basic magic/spell system * Score keeping, and high score list * Shops * Basic settlements and cities * Field of view and light sources * Random world generation * A small selection of items and monsters * Several dungeon environments * Basic melee and missile combat * Basic weapon skills and a few non-combat skills, with a basic training framework * Languages: The more advanced races speak a common tongue, but each race generally has its own specific language as well * Factions and territories, e.g., goblins in their own territory might attack creatures they would not mind in other places * Multiple damage types * Natural weapons and special effects (e.g., rats can transmit disease through their bite) * Monsters are the same type of game entity as the player, and wield weapons, use items, etc. * Random item generation * Extremely extensible property-driven event system * Advanced and descriptive messages with dynamic grammar system * Various senses (sight, hearing, etc.) for different perceivable things * Time of day, i.e., day/night cycle with varying visibility * Saving/Loading * Abstract goal-based AI for monsters and NPCs * Various dungeon features (doors, decorations, etc.) * Materials and qualities for items * Many state modifiers (poison, diseases, bleeding, etc.) * 19 types of terrain * Customizable interface and keybindings
Planned features:
* Races and backgrounds/classes * Monster and item descriptions, memory * Hundreds of items and creatures * Many different locations, dungeons, complexes, etc. * Diverse effects for different weapon types and styles * Many, many skills * Activatable items, skills, and powers * Random quests, and not just basic things like "Go and Find X of Y", "Kill X of Y", etc. * Weather patterns * Multiple game modules (i.e., the engine supports loading different modules; The Legend of Siegfried is one of these.) * ...and more...
Possibly future features:
* Item containers * Inter-game interaction