Difference between revisions of "Ignite"
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|interface = [[keyboard]], [[tiles]] | |interface = [[keyboard]], [[tiles]] | ||
|length = 1 level, 1 quest | |length = 1 level, 1 quest | ||
|site = http://alexbard.org.ua/ | |site = http://alexbard.org.ua/forum/ | ||
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The development goal is to make an interesting game with high replay-ability and randomness. | The development goal is to make an interesting game with high replay-ability and randomness. | ||
I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/ | I will be very glad if you post your comments or any bugs that you encountered [http://alexbard.org.ua/forum/ at my blog]. Have fun! | ||
Current verion - 0.035c from 05 September 2011 | Current verion - 0.035c from 05 September 2011 | ||
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== Links == | == Links == | ||
You can download it [http://rlgclub.ru/forum/download/file.php?id=849 here]. | You can download it [http://rlgclub.ru/forum/download/file.php?id=849 here]. | ||
More screenshots and development blog [http://alexbard.org.ua/ here]. | More screenshots and development blog [http://alexbard.org.ua/forum/ here]. | ||
Revision as of 11:40, 29 September 2011
Ignite | |
---|---|
Alpha Project | |
Developer | Alex Bardanov |
Theme | Dark Fantasy |
Influences | dungeon crawl |
Released | 05.05.2011 |
Updated | 05.09.2011 |
Licensing | Freeware |
P. Language | C# |
Platforms | Windows |
Interface | keyboard, tiles |
Game Length | 1 level, 1 quest |
Official site of Ignite |
About Ignite
Ignite is a fantasy roguelike game currently in development by Alex Bardanov. The development goal is to make an interesting game with high replay-ability and randomness.
I will be very glad if you post your comments or any bugs that you encountered at my blog. Have fun!
Current verion - 0.035c from 05 September 2011 Next release - up to 18 September 2011
Game
Setting
Ignite is a game built in a dark fantasy genre.
Classes
Now planned 4 main classes. They are named for a 4 horseman of Apocalypse:
- War - already implemented. Class that focused around self-mutations. From a very begining of the game War knows how to necromutate corpses of fallen enemys to take they powers as temporary buffs or permanent mutations. War is melee fighter.
- Plague - not implemented yet. Class focused on hexing, debufing and cursing large groups of enemies. This is hybrid (fighter/caster class).
- Time (yes, i know that this is not an exact name) - not implemented yet, class that utilizes time control and travel. This is rogue-like class.
- Death - not implemented yet, mage class that manipulates chaos energies.
Version history
0.036
- Enabled AI for NPC
- Several new monster types and a lot new Necromutation effects
- Now you can have up to 3 Necromutation effects active (buffer from 1)
- Now player character can die
- 1 new quest
- Elite enemy
- Added new playable race – Gray Dwarf
- New monsters will be spawned in dungeon with time
- New ‘massacre’ mode with a ton of monsters swarming player (you still can win)
- More dead corpses, BLOOD! and bones.
0.35c
- New engine
- 1 test level with procedure generation
- Necrose ability ("d" to use on corpse) - destroy corpse of monster to get it`s unique ability.
Screenshot
Links
You can download it here. More screenshots and development blog here.
Requirements
- Windows XP ++
- Net framework 4