Difference between revisions of "TrollSlayer"
Jump to navigation
Jump to search
(Created page with 'http://users.adam.com.au/savre/bin/trollslayer.zip') |
m (Host site change) |
||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
http://users.adam.com.au/savre/ | {{game-7drl|name = Troll Slayer | ||
|developer = [[Corremn]] | |||
|influences = Warhammer | |||
|theme = Warhammer | |||
|released = 2010 Mar 14 | |||
|language = [[Cpp|C++]], [[OpenGL]], [[SDL]] | |||
|platforms = [[Windows]] | |||
|licensing = [[Freeware]] | |||
|interface = [[ASCII]] (Graphical Ascii Tiles) | |||
|site = http://trollslayer.googlecode.com/ | |||
|length = <30 mins | |||
}} | |||
A submission for the [[7DRL Contest 2010|2010]] [[7DRL]] challenge. | |||
== Features == | |||
:Rage/Fatigue plays a huge part of the game | |||
:Dungeon was carved out using A* based algorithm. | |||
:Multiple attacks and critical effects. | |||
:10 levels | |||
==Screen Shot== | |||
http://users.adam.com.au/savre/screenshots/trollslayer_0.png |
Latest revision as of 10:13, 7 November 2011
Troll Slayer | |
---|---|
7DRL | |
Developer | Corremn |
Theme | Warhammer |
Influences | Warhammer |
Released | 2010 Mar 14 |
Updated | {{{updated}}} |
Licensing | Freeware |
P. Language | C++, OpenGL, SDL |
Platforms | Windows |
Interface | ASCII (Graphical Ascii Tiles) |
Game Length | <30 mins |
Official site of Troll Slayer |
A submission for the 2010 7DRL challenge.
Features
- Rage/Fatigue plays a huge part of the game
- Dungeon was carved out using A* based algorithm.
- Multiple attacks and critical effects.
- 10 levels
Screen Shot