Difference between revisions of "Infra Arcana"
Jump to navigation
Jump to search
Line 2: | Line 2: | ||
|developer = [[Martin Törnqvist]] | |developer = [[Martin Törnqvist]] | ||
|released = June 5th 2011 | |released = June 5th 2011 | ||
|updated = | |updated = December 13th 2011 (v11.0) | ||
|language = [[Cpp]], [[SDL]] | |language = [[Cpp]], [[SDL]] | ||
|platforms = [[Windows]], [[Linux]] | |platforms = [[Windows]], [[Linux]] | ||
|theme = Horror, mystery, cults, etc | |theme = Horror, mystery, cults, etc | ||
|licensing = Freeware | |licensing = Freeware | ||
|interface = [[ASCII]] (via SDL), [[Keyboard]] | |interface = [[ASCII]] (via SDL), Tile set, [[Keyboard]] | ||
|site = http://infraarcana.wikispaces.com/ | |site = http://infraarcana.wikispaces.com/ | ||
|influences = H.P. Lovecraft, Horror movies, The 1997 first person shooter 'Blood' | |influences = H.P. Lovecraft, Horror movies, The 1997 first person shooter 'Blood' |
Revision as of 23:05, 13 December 2011
Infra Arcana | |
---|---|
Beta Project | |
Developer | Martin Törnqvist |
Theme | Horror, mystery, cults, etc |
Influences | H.P. Lovecraft, Horror movies, The 1997 first person shooter 'Blood' |
Released | June 5th 2011 |
Updated | December 13th 2011 (v11.0) |
Licensing | Freeware |
P. Language | Cpp, SDL |
Platforms | Windows, Linux |
Interface | ASCII (via SDL), Tile set, Keyboard |
Game Length | |
Official site of Infra Arcana |
Infra Arcana is a Roguelike set in the early 20th century. The goal is to explore the lair of a dreaded cult called The Church of Starry Wisdom. Buried deep beneath their hallowed grounds lies an artefact called The Shining Trapezohedron - a window to all secrets of the universe. Your ultimate goal is to unearth this artefact.
The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. It's not a pure H.P.L game though, as it also draws flavour from various B-horror movies, as well as the 1997 first-person shooter Blood.
As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.