Difference between revisions of "Rings of Valor"
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|interface = [[ASCII]], [[Keyboard]], [[Mouse]] (menus) | |interface = [[ASCII]], [[Keyboard]], [[Mouse]] (menus) | ||
|length = Few hours | |length = Few hours | ||
|site = http://dowhilecompiling.blogspot.com | |site = http://dowhilecompiling.blogspot.com/p/rings-of-valor.html | ||
}} | }} | ||
Revision as of 07:46, 23 December 2011
Rings of Valor | |
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Developer | Tanthie |
Theme | Arena deathmatch |
Influences | World of Warcraft, Dungeons & Dragons, Bloodline Champions |
Status | 1.0.0 |
Released | 2011-09-19 |
Updated | 2011-12-22 |
Licensing | Closed source |
P. Language | C++ |
Platforms | Windows |
Interface | ASCII, Keyboard, Mouse (menus) |
Game Length | Few hours |
Official site of Rings of Valor |
Rings of Valor is a realtime 3vs3 team deathmatch arena roguelike-like. You play with two AI-controlled team members against fully AI-controlled teams, the obvious goal being to defeat the opposing team before your own team is defeated or the timer runs out.
The development of Rings of Valor is driven by a need to have a game to play on a netbook; simple non-numpad controls, no mouse (for gameplay). It is programmed in C++ under libtcod aka The Doryen library.
Rings of Valor requires your computer to have a system resolution of at least 1024x600 pixels.
Features
- Realtime arena combat with ASCII graphics
- 18 Races
- 24 Classes
- 5 Maps
- Achievements to unlock most the above
- 3 Game Modes (Quick Match, Tournament, Ladder)