Difference between revisions of "Forays into Norrendrin"

From RogueBasin
Jump to navigation Jump to search
(Created page)
 
(Some more information :))
Line 3: Line 3:
|theme = Fantasy
|theme = Fantasy
|influences = [[ADOM]], [[DoomRL]], [[Angband]]
|influences = [[ADOM]], [[DoomRL]], [[Angband]]
|released = February 14, 2012
|released = January 28, 2012
|relver = 0.6.0
|relver = 0.5.0
|updated = February 14, 2012
|updated = February 14, 2012
|updver = 0.6.0
|updver = 0.6.0
Line 10: Line 10:
|language = [[C Sharp|C#]] with Mono
|language = [[C Sharp|C#]] with Mono
|platforms = [[Windows]], [[Linux]]
|platforms = [[Windows]], [[Linux]]
|interface = [[ASCII]], [[keyboard]]
|interface = [[ASCII]], [[Keyboard]]
|site = http://code.google.com/p/forays-into-norrendrin/downloads/list
|site = http://code.google.com/p/forays-into-norrendrin/downloads/list
|length = [[Coffeebreak roguelike|Coffeebreak]] to medium
|length = [[Coffeebreak roguelike|Coffeebreak]] to medium
}}
}}


A twenty-level dungeon crawl with a skill & feat system and a focus on clean UI & fun.
A twenty-level dungeon crawl with a skill and feat system, originally starting development in October, 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.


==Help & How To Play==
Included in the download are five text files which will help on a variety of topics, including:
*help.txt - Featuring a 'how to play' section as well as keyboard commands.
*advanced_help.txt - Shows some more advanced gameplay tips.
*feat_help.txt - Describes which each skill/feat does as well as the category for each.
*item_help.txt - Describes what each item does in the game.
*spell_help.txt - Describes what each spell does.


Regular development started in October 2011. Plans for development are:
Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).


0.7.0 - Gameplay improvement release. Balance changes, more traps, better handling of sound events, some improvements to dungeon generation.
==Future Plans==
 
*0.7.0 - Gameplay improvement release: Balance changes, more traps, better handling of sound events, some improvements to dungeon generation.
soon after - The last major feature: templated special levels will appear once per game to offer different challenges.
*Soon after - The last major feature: Templated special levels will appear once per game to offer different challenges.

Revision as of 04:54, 15 February 2012

Forays into Norrendrin
Stable game
Developer Derrick Creamer
Theme Fantasy
Influences ADOM, DoomRL, Angband
Released January 28, 2012 (0.5.0)
Updated February 14, 2012 (0.6.0)
Licensing MIT
P. Language C# with Mono
Platforms Windows, Linux
Interface ASCII, Keyboard
Game Length Coffeebreak to medium
Official site of Forays into Norrendrin


A twenty-level dungeon crawl with a skill and feat system, originally starting development in October, 2011. The game features starting traits which define your special ability throughout the game on top of the skills/feats which you choose on each character level increase (and at the beginning of the game). There is a quick start system in place that will allow you to save past configurations for a faster start. There is a high-score system which is based on dungeon depth and player level comparisons. The game focuses on a clean user interface with many accessibility options such as quick slots, automated task options, key bindings and more.

Help & How To Play

Included in the download are five text files which will help on a variety of topics, including:

  • help.txt - Featuring a 'how to play' section as well as keyboard commands.
  • advanced_help.txt - Shows some more advanced gameplay tips.
  • feat_help.txt - Describes which each skill/feat does as well as the category for each.
  • item_help.txt - Describes what each item does in the game.
  • spell_help.txt - Describes what each spell does.

Alternatively, most of this information is available in game through various means, including the help menu, which is accessed by pressing "?" (Shift + /).

Future Plans

  • 0.7.0 - Gameplay improvement release: Balance changes, more traps, better handling of sound events, some improvements to dungeon generation.
  • Soon after - The last major feature: Templated special levels will appear once per game to offer different challenges.