Difference between revisions of "Fame"
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|licensing = Freeware | |licensing = Freeware | ||
|language = [[C++]] | |language = [[C++]] | ||
|platforms = Windows | |platforms = Windows, Linux | ||
|interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]] | |interface = [[Tiles|Graphical Tiles]], [[Mouse]], [[Keyboard]] | ||
|length = ? | |length = ? | ||
Line 27: | Line 27: | ||
== Requirements == | == Requirements == | ||
* Windows XP or | * Windows XP or Linux | ||
== Tips == | == Tips == | ||
* To install the game, just unpack the archive. No external libraries are required except for DirectX 9.0 | * To install the game, just unpack the archive. No external libraries are required except for DirectX 9.0 or OpenGL | ||
* In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences) | * In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences) | ||
* You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information | * You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information |
Revision as of 18:04, 25 February 2012
Untitled | |
---|---|
Stable game | |
Developer | Piotr Bednaruk |
Theme | Fantasy |
Influences | ADOM, Castle of the Winds |
Released | January 15, 2006 (0.5.1) |
Updated | February 20, 2012 (0.7.5) |
Licensing | Freeware |
P. Language | C++ |
Platforms | Windows, Linux |
Interface | Graphical Tiles, Mouse, Keyboard |
Game Length | ? |
Official site of Untitled |
The development started in 2000 and it's still ongoing. The game is currently playable, but not completed (is any roguelike ever completed, anyway?). So far, there are 33 monster types, 43 NPCs, over 200 items and 17 spells.
Main Features
- Graphical tiles, drag&drop inventory interface
- No character classes or professions - you can create your hero from scratch and only your actions decide who you become
- Game is available in Polish and English; possibility to create custom translations
- You can create your own world, quests, monsters, items etc.
- The game is using its own scripting language, U
- No permadeath (at least for now...)
- No elves :-)
Requirements
- Windows XP or Linux
Tips
- To install the game, just unpack the archive. No external libraries are required except for DirectX 9.0 or OpenGL
- In the Data/Game.ini file you can configure some stuff (switch language, enable OpenGL, change log preferences)
- You can press the '?' key (without Shift) during game to display the most important keyboard shortcuts. The complete list can be found in Docs/manual.pdf, along with a lot of other information
Technical details
- Libraries used:
- IrrLite (a heavily modified version of the Irrlicht Engine)
- FreeType
- ZLib
- Renderers supported:
- DirectX 9.0c
- OpenGL
- Tools implemented:
- WorldEdit
- LGN (random name generator)
- Backup & release scripts
- Built-in utilities:
- Location editor
- GUISpy (to browse and debug GUI hierarchy)
- Variable editor
- QCTools (to edit locations in batch mode)
- Verifier (to quickly check that the game world is loadable)
- Unit test suites
Downloads
External Links
- SourceForge entry
- Discussion forum (English/Polish, no registration needed)
- Note: on the above site, please use the combo box on the left to switch interface language