Difference between revisions of "WazHack"
Jump to navigation
Jump to search
Line 3: | Line 3: | ||
|theme = Traditional | |theme = Traditional | ||
|influences = Rogue, NetHack | |influences = Rogue, NetHack | ||
|released = | |released = March 15, 2012 | ||
|relver = 1.01 | |relver = 1.01 | ||
|updated = | |updated = March 17, 2012 | ||
|updver = 1.02 | |updver = 1.02 | ||
|licensing = [[Commercial]] | |licensing = [[Commercial]] | ||
Line 17: | Line 17: | ||
A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer"). | A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer"). | ||
WazHack keeps to the [[Berlin Interpretation]] except: | WazHack keeps to the [[Berlin Interpretation]] except it is: | ||
* | * not grid based; | ||
* | * not ASCII, but 3D realistic. | ||
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still. | ||
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead. | The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead. |
Revision as of 15:00, 16 March 2012
WazHack | |
---|---|
Beta Project | |
Developer | Warwick Allison |
Theme | Traditional |
Influences | Rogue, NetHack |
Released | March 15, 2012 |
Updated | March 17, 2012 |
Licensing | Commercial |
P. Language | C#, JavaScript |
Platforms | Windows, Mac OS X |
Interface | 3D in a Web Browser |
Game Length | approximately 8 hours |
Official site of WazHack |
A retelling of NetHack in the form of a 3D realistic side-view ("platformer").
WazHack keeps to the Berlin Interpretation except it is:
- not grid based;
- not ASCII, but 3D realistic.
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.