Difference between revisions of "WazHack"

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|theme = Traditional
|theme = Traditional
|influences = Rogue, NetHack
|influences = Rogue, NetHack
|released = Nov 15, 2012
|released = March 15, 2012
|relver = 1.01
|relver = 1.01
|updated = Mar 17, 2012
|updated = March 17, 2012
|updver = 1.02
|updver = 1.02
|licensing = [[Commercial]]
|licensing = [[Commercial]]
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A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer").
A retelling of [[NetHack]] in the form of a 3D realistic side-view ("platformer").


WazHack keeps to the [[Berlin Interpretation]] except:
WazHack keeps to the [[Berlin Interpretation]] except it is:


* Not grid based
* not grid based;
* Not ASCII, but 3D realistic
* not ASCII, but 3D realistic.


It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.
It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.


The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.
The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.

Revision as of 15:00, 16 March 2012

WazHack
Beta Project
Developer Warwick Allison
Theme Traditional
Influences Rogue, NetHack
Released March 15, 2012
Updated March 17, 2012
Licensing Commercial
P. Language C#, JavaScript
Platforms Windows, Mac OS X
Interface 3D in a Web Browser
Game Length approximately 8 hours
Official site of WazHack


A retelling of NetHack in the form of a 3D realistic side-view ("platformer").

WazHack keeps to the Berlin Interpretation except it is:

  • not grid based;
  • not ASCII, but 3D realistic.

It is turned-based, but the turns are in fractions of a second. When the player moves or acts, the world moves forward; when the player stops to contemplate his inventory, time stands still.

The first 800 or so feet can be played freely (80% of games don't get that far), but then Waz comes to beat you up over a $2 guild membership fee like the kid in Better Off Dead.